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Fix hunger for blood target
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@@ -91,8 +91,8 @@ void DpsRogueStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode(
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"high energy available",
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NextAction::array(0,
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new NextAction("garrote", ACTION_HIGH + 0.3f),
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new NextAction("ambush", ACTION_HIGH + 0.2f), nullptr)));
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new NextAction("garrote", ACTION_HIGH + 7),
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new NextAction("ambush", ACTION_HIGH + 6), nullptr)));
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triggers.push_back(new TriggerNode(
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"high energy available",
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