diff --git a/src/AiFactory.cpp b/src/AiFactory.cpp index 5f9ec3ac..9387955d 100644 --- a/src/AiFactory.cpp +++ b/src/AiFactory.cpp @@ -561,8 +561,8 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const if (sPlayerbotAIConfig->randomBotJoinBG) nonCombatEngine->addStrategy("bg"); - if (!master || GET_PLAYERBOT_AI(master)) - nonCombatEngine->addStrategy("maintenance"); + // if (!master || GET_PLAYERBOT_AI(master)) + // nonCombatEngine->addStrategy("maintenance"); nonCombatEngine->ChangeStrategy(sPlayerbotAIConfig->randomBotNonCombatStrategies); } @@ -589,8 +589,8 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const nonCombatEngine->addStrategy("move random"); } - if (masterBotAI) - nonCombatEngine->addStrategy("maintenance"); + // if (masterBotAI) + // nonCombatEngine->addStrategy("maintenance"); nonCombatEngine->ChangeStrategy(sPlayerbotAIConfig->randomBotNonCombatStrategies); } diff --git a/src/PlayerbotFactory.cpp b/src/PlayerbotFactory.cpp index 4a0491dc..c2fd50c8 100644 --- a/src/PlayerbotFactory.cpp +++ b/src/PlayerbotFactory.cpp @@ -500,7 +500,7 @@ void PlayerbotFactory::InitPet() Pet* pet = bot->GetPet(); if (!pet) { - if (bot->getClass() != CLASS_HUNTER) + if (bot->getClass() != CLASS_HUNTER || bot->GetLevel() < 10) return; Map* map = bot->GetMap();