- Added tactic for Freya Nature bomb

- Added tactic for Freya Eonar's gift
This commit is contained in:
kadeshar
2025-03-06 19:06:27 +01:00
parent a4fe45afbb
commit 7c49a7b681
7 changed files with 245 additions and 1 deletions

View File

@@ -18,6 +18,7 @@
#include "RaidUlduarBossHelper.h"
#include "RaidUlduarScripts.h"
#include "RaidUlduarStrategy.h"
#include "RaidUlduarTriggers.h"
#include "RtiValue.h"
#include "ScriptedCreature.h"
#include "ServerFacade.h"
@@ -398,6 +399,7 @@ bool FlameLeviathanEnterVehicleAction::AllMainVehiclesOnUse()
int maxC = (diff == RAID_DIFFICULTY_10MAN_NORMAL || diff == RAID_DIFFICULTY_10MAN_HEROIC) ? 2 : 5;
return demolisher >= maxC && siege >= maxC;
}
bool RazorscaleAvoidDevouringFlameAction::Execute(Event event)
{
RazorscaleBossHelper razorscaleHelper(botAI);
@@ -1187,3 +1189,143 @@ bool HodirMoveSnowpackedIcicleAction::Execute(Event event)
return MoveTo(target->GetMapId(), target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), false,
false, false, true, MovementPriority::MOVEMENT_NORMAL);
}
bool FreyaMoveAwayNatureBombAction::isUseful()
{
// Check boss and it is alive
Unit* boss = AI_VALUE2(Unit*, "find target", "freya");
if (!boss || !boss->IsAlive())
{
return false;
}
// Find the nearest Nature Bomb
GameObject* target = bot->FindNearestGameObject(GOBJECT_NATURE_BOMB, 12.0f);
if (!target)
return false;
return true;
}
bool FreyaMoveAwayNatureBombAction::Execute(Event event)
{
GameObject* target = bot->FindNearestGameObject(GOBJECT_NATURE_BOMB, 12.0f);
if (!target)
return false;
return FleePosition(target->GetPosition(), 13.0f);
}
bool FreyaMarkEonarsGiftAction::isUseful()
{
// Only tank bot can mark target
if (!botAI->IsTank(bot))
{
return false;
}
// Check Eonar's gift and it is alive
// Target is not findable from threat table using AI_VALUE2(),
// therefore need to search manually for the unit id
GuidVector targets = AI_VALUE(GuidVector, "possible targets");
Unit* target;
for (auto i = targets.begin(); i != targets.end(); ++i)
{
target = botAI->GetUnit(*i);
if (!target)
{
continue;
}
uint32 creatureId = target->GetEntry();
if (creatureId == NPC_EONARS_GIFT && target->IsAlive())
{
break;
}
}
// Check if Eonar's Gift is already set as the skull marker
Group* group = bot->GetGroup();
if (!group)
{
return false;
}
int8 skullIndex = 7;
ObjectGuid currentSkullTarget = group->GetTargetIcon(skullIndex);
if (currentSkullTarget == target->GetGUID())
{
return false; // Skull marker is already correctly set
}
return true;
}
bool FreyaMarkEonarsGiftAction::Execute(Event event)
{
bool isMainTank = botAI->IsMainTank(bot);
Unit* mainTankUnit = AI_VALUE(Unit*, "main tank");
Player* mainTank = mainTankUnit ? mainTankUnit->ToPlayer() : nullptr;
GuidVector targets = AI_VALUE(GuidVector, "possible targets");
Unit* target;
for (auto i = targets.begin(); i != targets.end(); ++i)
{
Unit* unit = botAI->GetUnit(*i);
if (!unit)
{
continue;
}
uint32 creatureId = unit->GetEntry();
if (creatureId == NPC_EONARS_GIFT && unit->IsAlive())
{
target = unit;
}
}
if (!target)
{
return false;
}
if (mainTank && !GET_PLAYERBOT_AI(mainTank)) // Main tank is a real player
{
// Iterate through the first 3 bot tanks to assign the Skull marker
for (int i = 0; i < 3; ++i)
{
if (botAI->IsAssistTankOfIndex(bot, i) && GET_PLAYERBOT_AI(bot)) // Bot is a valid tank
{
Group* group = bot->GetGroup();
if (group && target)
{
int8 skullIndex = 7; // Skull
ObjectGuid currentSkullTarget = group->GetTargetIcon(skullIndex);
// If there's no skull set yet, or the skull is on a different target, set the Eonar's Gift
if (!currentSkullTarget || (target->GetGUID() != currentSkullTarget))
{
group->SetTargetIcon(skullIndex, bot->GetGUID(), target->GetGUID());
}
}
break; // Stop after finding the first valid bot tank
}
}
}
else if (isMainTank) // Bot is the main tank
{
Group* group = bot->GetGroup();
if (group)
{
int8 skullIndex = 7; // Skull
ObjectGuid currentSkullTarget = group->GetTargetIcon(skullIndex);
// If there's no skull set yet, or the skull is on a different target, set the Eonar's Gift
if (!currentSkullTarget || (target->GetGUID() != currentSkullTarget))
{
group->SetTargetIcon(skullIndex, bot->GetGUID(), target->GetGUID());
}
}
}
}