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Violet Hold implementation
Violet Hold implementation Consortium guy is missing, will revisit once I reach heroics so I can code it properly
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#include "VioletHoldStrategy.h"
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#include "VioletHoldMultipliers.h"
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void WotlkDungeonVHStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
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{
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// Erekem
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// This boss has many purgable buffs, purging/dispels could be merged into generic strats though
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triggers.push_back(new TriggerNode("erekem target",
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NextAction::array(0, new NextAction("attack erekem", ACTION_RAID + 1), nullptr)));
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// Moragg
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// TODO: This guy has Optic Link which may require stacking, add if needed
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// Ichoron
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triggers.push_back(new TriggerNode("ichoron target",
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NextAction::array(0, new NextAction("attack ichor globule", ACTION_RAID + 1), nullptr)));
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// Xevozz
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// TODO: Revisit in heroics, waypoints back and forth on stairs. Need to test with double beacon spawn
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// Lavanthor
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// Tank & spank
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// Zuramat the Obliterator
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triggers.push_back(new TriggerNode("shroud of darkness",
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NextAction::array(0, new NextAction("stop attack", ACTION_HIGH + 5), nullptr)));
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triggers.push_back(new TriggerNode("void shift",
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NextAction::array(0, new NextAction("attack void sentry", ACTION_RAID + 1), nullptr)));
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// Cyanigosa
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triggers.push_back(new TriggerNode("cyanigosa positioning",
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NextAction::array(0, new NextAction("rear flank", ACTION_MOVE + 5), nullptr)));
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}
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void WotlkDungeonVHStrategy::InitMultipliers(std::vector<Multiplier*> &multipliers)
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{
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multipliers.push_back(new ErekemMultiplier(botAI));
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multipliers.push_back(new IchoronMultiplier(botAI));
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multipliers.push_back(new ZuramatMultiplier(botAI));
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}
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