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Halls of Stone implementation
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#include "HallsOfStoneStrategy.h"
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#include "HallsOfStoneMultipliers.h"
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void WotlkDungeonHoSStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
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{
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// Maiden of Grief
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// TODO: Jump into damage during shock of sorrow?
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// Krystallus
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// TODO: I think bots need to dismiss pets on this, or they nuke players they are standing close to
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triggers.push_back(new TriggerNode("ground slam",
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NextAction::array(0, new NextAction("shatter spread", ACTION_RAID + 5), nullptr)));
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// Tribunal of Ages
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// Seems fine, maybe add focus targeting strat if needed on heroic.
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// Main issue is dps will immediately rambo in and sometimes die before tank gets aggro,
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// this is mostly an issue with the bot AI as they do it on every fight
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// Sjonnir The Ironshaper
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// Possibly tank in place in the middle of the room, assign a dps to adds?
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triggers.push_back(new TriggerNode("lightning ring",
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NextAction::array(0, new NextAction("avoid lightning ring", ACTION_RAID + 5), nullptr)));
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}
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void WotlkDungeonHoSStrategy::InitMultipliers(std::vector<Multiplier*> &multipliers)
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{
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multipliers.push_back(new KrystallusMultiplier(botAI));
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}
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