Halls of Stone implementation

This commit is contained in:
Bobblybook
2024-10-15 22:40:47 +11:00
parent 608f9d1a68
commit 70c9bdbd9d
15 changed files with 293 additions and 5 deletions

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#include "HallsOfStoneStrategy.h"
#include "HallsOfStoneMultipliers.h"
void WotlkDungeonHoSStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
{
// Maiden of Grief
// TODO: Jump into damage during shock of sorrow?
// Krystallus
// TODO: I think bots need to dismiss pets on this, or they nuke players they are standing close to
triggers.push_back(new TriggerNode("ground slam",
NextAction::array(0, new NextAction("shatter spread", ACTION_RAID + 5), nullptr)));
// Tribunal of Ages
// Seems fine, maybe add focus targeting strat if needed on heroic.
// Main issue is dps will immediately rambo in and sometimes die before tank gets aggro,
// this is mostly an issue with the bot AI as they do it on every fight
// Sjonnir The Ironshaper
// Possibly tank in place in the middle of the room, assign a dps to adds?
triggers.push_back(new TriggerNode("lightning ring",
NextAction::array(0, new NextAction("avoid lightning ring", ACTION_RAID + 5), nullptr)));
}
void WotlkDungeonHoSStrategy::InitMultipliers(std::vector<Multiplier*> &multipliers)
{
multipliers.push_back(new KrystallusMultiplier(botAI));
}