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https://github.com/mod-playerbots/mod-playerbots.git
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[CHORE] Util classes format and simple cleanup with generated resources (#2028)
- Did some basic formatting - Some generated docs - Cleaned header/impl Helper.css - Moved PerfMonitor from util to bot/handler/command Still a freaking mess though, but its a start i guess. Cant ask ppl to add more or make use of those when its so messy.
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@@ -13,11 +13,24 @@ class Unit;
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class WorldObject;
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class WorldPacket;
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/**
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* @brief Provides a simplified interface to server engine operations.
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*
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* ServerFacade acts as a wrapper around common server functions used by
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* the Playerbot system. It centralizes utility methods for distance
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* calculations, facing, chase target retrieval, and packet sending.
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*/
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class ServerFacade
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{
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public:
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ServerFacade(){};
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virtual ~ServerFacade(){};
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ServerFacade() {}
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virtual ~ServerFacade() {}
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/**
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* @brief Get singleton instance.
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*
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* @return ServerFacade* Pointer to the singleton instance.
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*/
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static ServerFacade* instance()
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{
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static ServerFacade instance;
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@@ -25,19 +38,92 @@ public:
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}
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public:
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/**
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* @brief Get 2D distance between a unit and a world object.
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*
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* The result is rounded to one decimal place.
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*
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* @param unit Source unit.
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* @param wo Target world object.
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* @return float Distance in yards.
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*/
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float GetDistance2d(Unit* unit, WorldObject* wo);
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/**
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* @brief Get 2D distance between a unit and coordinates.
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*
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* The result is rounded to one decimal place.
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*
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* @param unit Source unit.
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* @param x Target X coordinate.
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* @param y Target Y coordinate.
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* @return float Distance in yards.
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*/
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float GetDistance2d(Unit* unit, float x, float y);
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/**
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* @brief Compare two distances.
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*
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* @param dist1 First distance.
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* @param dist2 Second distance.
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* @return true if dist1 < dist2.
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*/
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bool IsDistanceLessThan(float dist1, float dist2);
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/**
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* @brief Compare two distances.
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*
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* @param dist1 First distance.
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* @param dist2 Second distance.
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* @return true if dist1 > dist2.
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*/
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bool IsDistanceGreaterThan(float dist1, float dist2);
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/**
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* @brief Compare two distances.
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*
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* @param dist1 First distance.
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* @param dist2 Second distance.
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* @return true if dist1 >= dist2.
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*/
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bool IsDistanceGreaterOrEqualThan(float dist1, float dist2);
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/**
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* @brief Compare two distances.
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*
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* @param dist1 First distance.
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* @param dist2 Second distance.
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* @return true if dist1 <= dist2.
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*/
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bool IsDistanceLessOrEqualThan(float dist1, float dist2);
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/**
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* @brief Set bot facing towards a world object.
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*
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* @param bot Player bot to rotate.
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* @param wo Target world object.
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* @param force If true, force facing even while moving.
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*/
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void SetFacingTo(Player* bot, WorldObject* wo, bool force = false);
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/**
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* @brief Get the current chase target of a unit.
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*
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* @param target Unit that is chasing.
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* @return Unit* The chase target, or nullptr if not chasing.
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*/
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Unit* GetChaseTarget(Unit* target);
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void SendPacket(Player *player, WorldPacket* packet);
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/**
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* @brief Send a raw packet to a player.
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*
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* @param player Player to receive the packet.
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* @param packet Packet to send.
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*/
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void SendPacket(Player* player, WorldPacket* packet);
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};
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/** Global singleton accessor. */
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#define sServerFacade ServerFacade::instance()
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#endif
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