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performance optimize
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@@ -38,7 +38,7 @@ class PartyMemberValue : public UnitCalculatedValue
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class PartyMemberMainTankValue : public PartyMemberValue
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{
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public:
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PartyMemberMainTankValue(PlayerbotAI* botAI) : PartyMemberValue(botAI) {}
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PartyMemberMainTankValue(PlayerbotAI* botAI) : PartyMemberValue(botAI, "main tank member", 2) {}
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virtual Unit* Calculate();
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};
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