mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-14 15:53:45 +00:00
- Added generic boss shadow aura trigger and action (#1480)
- Added automatic aura for General Vezax and Yogg-Saron - Added support for all rank for boss aura triggers
This commit is contained in:
@@ -23,7 +23,9 @@ bool BossFireResistanceTrigger::IsActive()
|
||||
return false;
|
||||
|
||||
// Check if bot have fire resistance aura
|
||||
if (bot->HasAura(SPELL_FIRE_RESISTANCE_AURA))
|
||||
if (bot->HasAura(SPELL_FIRE_RESISTANCE_AURA_RANK_5) || bot->HasAura(SPELL_FIRE_RESISTANCE_AURA_RANK_4) ||
|
||||
bot->HasAura(SPELL_FIRE_RESISTANCE_AURA_RANK_3) || bot->HasAura(SPELL_FIRE_RESISTANCE_AURA_RANK_2) ||
|
||||
bot->HasAura(SPELL_FIRE_RESISTANCE_AURA_RANK_1))
|
||||
return false;
|
||||
|
||||
// Check if bot dont have already have fire resistance strategy
|
||||
@@ -32,7 +34,11 @@ bool BossFireResistanceTrigger::IsActive()
|
||||
return false;
|
||||
|
||||
// Check that the bot actually knows the spell
|
||||
if (!bot->HasActiveSpell(SPELL_FIRE_RESISTANCE_AURA))
|
||||
if (!bot->HasActiveSpell(SPELL_FIRE_RESISTANCE_AURA_RANK_5) &&
|
||||
!bot->HasActiveSpell(SPELL_FIRE_RESISTANCE_AURA_RANK_4) &&
|
||||
!bot->HasActiveSpell(SPELL_FIRE_RESISTANCE_AURA_RANK_3) &&
|
||||
!bot->HasActiveSpell(SPELL_FIRE_RESISTANCE_AURA_RANK_2) &&
|
||||
!bot->HasActiveSpell(SPELL_FIRE_RESISTANCE_AURA_RANK_1))
|
||||
return false;
|
||||
|
||||
// Get the group and ensure it's a raid group
|
||||
@@ -47,7 +53,7 @@ bool BossFireResistanceTrigger::IsActive()
|
||||
if (!member || !member->IsAlive())
|
||||
continue;
|
||||
|
||||
// Check if the member is a hunter
|
||||
// Check if the member is a paladin
|
||||
if (member->getClass() == CLASS_PALADIN)
|
||||
{
|
||||
// Return true only if the current bot is the first alive paladin
|
||||
@@ -70,7 +76,9 @@ bool BossFrostResistanceTrigger::IsActive()
|
||||
return false;
|
||||
|
||||
// Check if bot have frost resistance aura
|
||||
if (bot->HasAura(SPELL_FROST_RESISTANCE_AURA))
|
||||
if (bot->HasAura(SPELL_FROST_RESISTANCE_AURA_RANK_5) || bot->HasAura(SPELL_FROST_RESISTANCE_AURA_RANK_4) ||
|
||||
bot->HasAura(SPELL_FROST_RESISTANCE_AURA_RANK_3) || bot->HasAura(SPELL_FROST_RESISTANCE_AURA_RANK_2) ||
|
||||
bot->HasAura(SPELL_FROST_RESISTANCE_AURA_RANK_1))
|
||||
return false;
|
||||
|
||||
// Check if bot dont have already have frost resistance strategy
|
||||
@@ -79,7 +87,11 @@ bool BossFrostResistanceTrigger::IsActive()
|
||||
return false;
|
||||
|
||||
// Check that the bot actually knows the spell
|
||||
if (!bot->HasActiveSpell(SPELL_FROST_RESISTANCE_AURA))
|
||||
if (!bot->HasActiveSpell(SPELL_FROST_RESISTANCE_AURA_RANK_5) &&
|
||||
!bot->HasActiveSpell(SPELL_FROST_RESISTANCE_AURA_RANK_4) &&
|
||||
!bot->HasActiveSpell(SPELL_FROST_RESISTANCE_AURA_RANK_3) &&
|
||||
!bot->HasActiveSpell(SPELL_FROST_RESISTANCE_AURA_RANK_2) &&
|
||||
!bot->HasActiveSpell(SPELL_FROST_RESISTANCE_AURA_RANK_1))
|
||||
return false;
|
||||
|
||||
// Get the group and ensure it's a raid group
|
||||
@@ -94,7 +106,7 @@ bool BossFrostResistanceTrigger::IsActive()
|
||||
if (!member || !member->IsAlive())
|
||||
continue;
|
||||
|
||||
// Check if the member is a hunter
|
||||
// Check if the member is a paladin
|
||||
if (member->getClass() == CLASS_PALADIN)
|
||||
{
|
||||
// Return true only if the current bot is the first alive paladin
|
||||
@@ -121,7 +133,8 @@ bool BossNatureResistanceTrigger::IsActive()
|
||||
return false;
|
||||
|
||||
// Check if bot have nature resistance aura
|
||||
if (bot->HasAura(SPELL_ASPECT_OF_THE_WILD))
|
||||
if (bot->HasAura(SPELL_ASPECT_OF_THE_WILD_RANK_4) || bot->HasAura(SPELL_ASPECT_OF_THE_WILD_RANK_3) ||
|
||||
bot->HasAura(SPELL_ASPECT_OF_THE_WILD_RANK_2) || bot->HasAura(SPELL_ASPECT_OF_THE_WILD_RANK_1))
|
||||
return false;
|
||||
|
||||
// Check if bot dont have already setted nature resistance aura
|
||||
@@ -130,7 +143,10 @@ bool BossNatureResistanceTrigger::IsActive()
|
||||
return false;
|
||||
|
||||
// Check that the bot actually knows Aspect of the Wild
|
||||
if (!bot->HasActiveSpell(SPELL_ASPECT_OF_THE_WILD))
|
||||
if (!bot->HasActiveSpell(SPELL_ASPECT_OF_THE_WILD_RANK_4) &&
|
||||
!bot->HasActiveSpell(SPELL_ASPECT_OF_THE_WILD_RANK_3) &&
|
||||
!bot->HasActiveSpell(SPELL_ASPECT_OF_THE_WILD_RANK_2) &&
|
||||
!bot->HasActiveSpell(SPELL_ASPECT_OF_THE_WILD_RANK_1))
|
||||
return false;
|
||||
|
||||
// Get the group and ensure it's a raid group
|
||||
@@ -155,3 +171,58 @@ bool BossNatureResistanceTrigger::IsActive()
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool BossShadowResistanceTrigger::IsActive()
|
||||
{
|
||||
// Check boss and it is alive
|
||||
Unit* boss = AI_VALUE2(Unit*, "find target", bossName);
|
||||
if (!boss || !boss->IsAlive())
|
||||
return false;
|
||||
|
||||
// Check if bot is paladin
|
||||
if (bot->getClass() != CLASS_PALADIN)
|
||||
return false;
|
||||
|
||||
// Check if bot have shadow resistance aura
|
||||
if (bot->HasAura(SPELL_SHADOW_RESISTANCE_AURA_RANK_5) ||
|
||||
bot->HasAura(SPELL_SHADOW_RESISTANCE_AURA_RANK_4) ||
|
||||
bot->HasAura(SPELL_SHADOW_RESISTANCE_AURA_RANK_3) ||
|
||||
bot->HasAura(SPELL_SHADOW_RESISTANCE_AURA_RANK_2) ||
|
||||
bot->HasAura(SPELL_SHADOW_RESISTANCE_AURA_RANK_1))
|
||||
return false;
|
||||
|
||||
// Check if bot dont have already have shadow resistance strategy
|
||||
PaladinShadowResistanceStrategy paladinShadowResistanceStrategy(botAI);
|
||||
if (botAI->HasStrategy(paladinShadowResistanceStrategy.getName(), BotState::BOT_STATE_COMBAT))
|
||||
return false;
|
||||
|
||||
// Check that the bot actually knows the spell
|
||||
if (!bot->HasActiveSpell(SPELL_SHADOW_RESISTANCE_AURA_RANK_5) &&
|
||||
!bot->HasActiveSpell(SPELL_SHADOW_RESISTANCE_AURA_RANK_4) &&
|
||||
!bot->HasActiveSpell(SPELL_SHADOW_RESISTANCE_AURA_RANK_3) &&
|
||||
!bot->HasActiveSpell(SPELL_SHADOW_RESISTANCE_AURA_RANK_2) &&
|
||||
!bot->HasActiveSpell(SPELL_SHADOW_RESISTANCE_AURA_RANK_1))
|
||||
return false;
|
||||
|
||||
// Get the group and ensure it's a raid group
|
||||
Group* group = bot->GetGroup();
|
||||
if (!group || !group->isRaidGroup())
|
||||
return false;
|
||||
|
||||
// Iterate through group members to find the first alive paladin
|
||||
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
|
||||
{
|
||||
Player* member = gref->GetSource();
|
||||
if (!member || !member->IsAlive())
|
||||
continue;
|
||||
|
||||
// Check if the member is a paladin
|
||||
if (member->getClass() == CLASS_PALADIN)
|
||||
{
|
||||
// Return true only if the current bot is the first alive paladin
|
||||
return member == bot;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user