First pass for adding 'healer dps' check based on map ID.

This commit is contained in:
Spargel
2025-07-27 01:20:57 -05:00
parent 237c0cffc4
commit 64b09fd3ca
4 changed files with 29 additions and 1 deletions

View File

@@ -401,6 +401,10 @@ public:
void loadWorldBuff(uint32 factionId, uint32 classId, uint32 specId, uint32 minLevel, uint32 maxLevel);
static std::vector<std::vector<uint32>> ParseTempTalentsOrder(uint32 cls, std::string temp_talents_order);
static std::vector<std::vector<uint32>> ParseTempPetTalentsOrder(uint32 spec, std::string temp_talents_order);
bool restrictHealerDPS = false;
std::vector<uint32> restrictedHealerDPSMaps;
bool IsRestrictedHealerDPSMap(uint32 mapId) const;
};
#define sPlayerbotAIConfig PlayerbotAIConfig::instance()