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naxx raid grobbulus
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@@ -297,17 +297,17 @@ void RaidNaxxGenericStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
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// NextAction::array(0, new NextAction("try to get boss ai", ACTION_RAID), NULL)));
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// Grobbulus
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// triggers.push_back(new TriggerNode(
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// "mutating injection",
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// NextAction::array(0, new NextAction("grobbulus go behind the boss", ACTION_RAID + 2), NULL)));
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triggers.push_back(new TriggerNode(
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"mutating injection",
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NextAction::array(0, new NextAction("grobbulus go behind the boss", ACTION_RAID + 2), NULL)));
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// triggers.push_back(new TriggerNode(
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// "mutating injection removed",
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// NextAction::array(0, new NextAction("grobbulus move center", ACTION_RAID + 1), NULL)));
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triggers.push_back(new TriggerNode(
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"mutating injection removed",
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NextAction::array(0, new NextAction("grobbulus move center", ACTION_RAID + 1), NULL)));
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// triggers.push_back(new TriggerNode(
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// "grobbulus cloud",
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// NextAction::array(0, new NextAction("rotate grobbulus", ACTION_RAID + 1), NULL)));
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triggers.push_back(new TriggerNode(
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"grobbulus cloud",
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NextAction::array(0, new NextAction("rotate grobbulus", ACTION_RAID + 1), NULL)));
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// Heigan the Unclean
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triggers.push_back(new TriggerNode(
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