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Comment cleanup
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@@ -10,7 +10,7 @@ void WotlkDungeonVHStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
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NextAction::array(0, new NextAction("attack erekem", ACTION_RAID + 1), nullptr)));
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// Moragg
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// TODO: This guy has Optic Link which may require stacking, add if needed
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// TODO: This guy has Optic Link which may require moving, add if needed
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// Ichoron
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triggers.push_back(new TriggerNode("ichoron target",
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