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Fix melee reach target
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@@ -29,6 +29,7 @@ class MovementAction : public Action
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bool Follow(Unit* target, float distance = sPlayerbotAIConfig->followDistance);
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bool Follow(Unit* target, float distance, float angle);
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bool ChaseTo(WorldObject* obj, float distance = 0.0f, float angle = 0.0f);
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bool ReachCombatTo(Unit* target, float distance = 0.0f);
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float MoveDelay(float distance);
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void WaitForReach(float distance);
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bool IsMovingAllowed(Unit* target);
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