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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,5 +1,6 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_ATTACKERSVALUE_H
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@@ -15,32 +16,37 @@ class Unit;
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class AttackersValue : public ObjectGuidListCalculatedValue
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{
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public:
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AttackersValue(PlayerbotAI* botAI) : ObjectGuidListCalculatedValue(botAI, "attackers", 1 * 1000) { }
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public:
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AttackersValue(PlayerbotAI* botAI) : ObjectGuidListCalculatedValue(botAI, "attackers", 1 * 1000) {}
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GuidVector Calculate();
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static bool IsPossibleTarget(Unit* attacker, Player* bot, float range = sPlayerbotAIConfig->sightDistance);
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static bool IsValidTarget(Unit* attacker, Player* bot);
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GuidVector Calculate();
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static bool IsPossibleTarget(Unit* attacker, Player* bot, float range = sPlayerbotAIConfig->sightDistance);
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static bool IsValidTarget(Unit* attacker, Player* bot);
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private:
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void AddAttackersOf(Group* group, std::unordered_set<Unit*>& targets);
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void AddAttackersOf(Player* player, std::unordered_set<Unit*>& targets);
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void RemoveNonThreating(std::unordered_set<Unit*>& targets);
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bool hasRealThreat(Unit* attacker);
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private:
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void AddAttackersOf(Group* group, std::unordered_set<Unit*>& targets);
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void AddAttackersOf(Player* player, std::unordered_set<Unit*>& targets);
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void RemoveNonThreating(std::unordered_set<Unit*>& targets);
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bool hasRealThreat(Unit* attacker);
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};
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class PossibleAddsValue : public BoolCalculatedValue
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{
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public:
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PossibleAddsValue(PlayerbotAI* botAI, std::string const name = "possible adds") : BoolCalculatedValue(botAI, name) { }
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public:
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PossibleAddsValue(PlayerbotAI* botAI, std::string const name = "possible adds") : BoolCalculatedValue(botAI, name)
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{
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}
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bool Calculate() override;
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bool Calculate() override;
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};
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class PrioritizedTargetsValue : public ManualSetValue<GuidVector>
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{
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public:
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PrioritizedTargetsValue(PlayerbotAI* botAI, std::string const name = "prioritized targets"): ManualSetValue(botAI, GuidVector(), name) {}
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{
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public:
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PrioritizedTargetsValue(PlayerbotAI* botAI, std::string const name = "prioritized targets")
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: ManualSetValue(botAI, GuidVector(), name)
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{
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}
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};
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#endif
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