Run clang-format

This commit is contained in:
Yunfan Li
2024-08-04 10:23:36 +08:00
parent 44da167492
commit 53611c9040
835 changed files with 35085 additions and 31861 deletions

View File

@@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_PVPTRIGGERS_H
@@ -11,129 +12,129 @@ class PlayerbotAI;
class EnemyPlayerNear : public Trigger
{
public:
EnemyPlayerNear(PlayerbotAI* botAI) : Trigger(botAI, "enemy player near", 3) { }
public:
EnemyPlayerNear(PlayerbotAI* botAI) : Trigger(botAI, "enemy player near", 3) {}
bool IsActive() override;
bool IsActive() override;
};
class PlayerHasNoFlag : public Trigger
{
public:
PlayerHasNoFlag(PlayerbotAI* botAI) : Trigger(botAI, "player has no flag") { }
public:
PlayerHasNoFlag(PlayerbotAI* botAI) : Trigger(botAI, "player has no flag") {}
bool IsActive() override;
bool IsActive() override;
};
class PlayerHasFlag : public Trigger
{
public:
PlayerHasFlag(PlayerbotAI* botAI) : Trigger(botAI, "player has flag") { }
public:
PlayerHasFlag(PlayerbotAI* botAI) : Trigger(botAI, "player has flag") {}
bool IsActive() override;
bool IsActive() override;
};
class EnemyFlagCarrierNear : public Trigger
{
public:
EnemyFlagCarrierNear(PlayerbotAI* botAI) : Trigger(botAI, "enemy flagcarrier near") { }
public:
EnemyFlagCarrierNear(PlayerbotAI* botAI) : Trigger(botAI, "enemy flagcarrier near") {}
bool IsActive() override;
bool IsActive() override;
};
class TeamFlagCarrierNear : public Trigger
{
public:
TeamFlagCarrierNear(PlayerbotAI* botAI) : Trigger(botAI, "team flagcarrier near") { }
public:
TeamFlagCarrierNear(PlayerbotAI* botAI) : Trigger(botAI, "team flagcarrier near") {}
bool IsActive() override;
bool IsActive() override;
};
class TeamHasFlag : public Trigger
{
public:
TeamHasFlag(PlayerbotAI* botAI) : Trigger(botAI, "team has flag") { }
public:
TeamHasFlag(PlayerbotAI* botAI) : Trigger(botAI, "team has flag") {}
bool IsActive() override;
bool IsActive() override;
};
class EnemyTeamHasFlag : public Trigger
{
public:
EnemyTeamHasFlag(PlayerbotAI* botAI) : Trigger(botAI, "enemy team has flag") { }
public:
EnemyTeamHasFlag(PlayerbotAI* botAI) : Trigger(botAI, "enemy team has flag") {}
bool IsActive() override;
bool IsActive() override;
};
class PlayerIsInBattleground : public Trigger
{
public:
PlayerIsInBattleground(PlayerbotAI* botAI) : Trigger(botAI, "in Battleground") { }
public:
PlayerIsInBattleground(PlayerbotAI* botAI) : Trigger(botAI, "in Battleground") {}
bool IsActive() override;
bool IsActive() override;
};
class BgWaitingTrigger : public Trigger
{
public:
BgWaitingTrigger(PlayerbotAI* botAI) : Trigger(botAI, "bg waiting", 30) { }
public:
BgWaitingTrigger(PlayerbotAI* botAI) : Trigger(botAI, "bg waiting", 30) {}
bool IsActive() override;
bool IsActive() override;
};
class BgActiveTrigger : public Trigger
{
public:
BgActiveTrigger(PlayerbotAI* botAI) : Trigger(botAI, "bg active", 1) { }
public:
BgActiveTrigger(PlayerbotAI* botAI) : Trigger(botAI, "bg active", 1) {}
bool IsActive() override;
bool IsActive() override;
};
class BgInviteActiveTrigger : public Trigger
{
public:
BgInviteActiveTrigger(PlayerbotAI* botAI) : Trigger(botAI, "bg invite active", 10) { }
public:
BgInviteActiveTrigger(PlayerbotAI* botAI) : Trigger(botAI, "bg invite active", 10) {}
bool IsActive() override;
bool IsActive() override;
};
class InsideBGTrigger : public Trigger
{
public:
InsideBGTrigger(PlayerbotAI* botAI) : Trigger(botAI, "inside bg", 1) { }
public:
InsideBGTrigger(PlayerbotAI* botAI) : Trigger(botAI, "inside bg", 1) {}
bool IsActive() override;
bool IsActive() override;
};
class PlayerIsInBattlegroundWithoutFlag : public Trigger
{
public:
PlayerIsInBattlegroundWithoutFlag(PlayerbotAI* botAI) : Trigger(botAI, "in Battleground without flag") { }
public:
PlayerIsInBattlegroundWithoutFlag(PlayerbotAI* botAI) : Trigger(botAI, "in Battleground without flag") {}
bool IsActive() override;
bool IsActive() override;
};
class PlayerWantsInBattlegroundTrigger : public Trigger
{
public:
PlayerWantsInBattlegroundTrigger(PlayerbotAI* botAI) : Trigger(botAI, "wants in bg") { }
public:
PlayerWantsInBattlegroundTrigger(PlayerbotAI* botAI) : Trigger(botAI, "wants in bg") {}
bool IsActive() override;
bool IsActive() override;
};
class VehicleNearTrigger : public Trigger
{
public:
VehicleNearTrigger(PlayerbotAI* botAI) : Trigger(botAI, "vehicle near", 10) { }
public:
VehicleNearTrigger(PlayerbotAI* botAI) : Trigger(botAI, "vehicle near", 10) {}
bool IsActive() override;
bool IsActive() override;
};
class InVehicleTrigger : public Trigger
{
public:
InVehicleTrigger(PlayerbotAI* botAI) : Trigger(botAI, "in vehicle") { }
public:
InVehicleTrigger(PlayerbotAI* botAI) : Trigger(botAI, "in vehicle") {}
bool IsActive() override;
bool IsActive() override;
};
#endif