mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-03-15 21:35:09 +00:00
Run clang-format
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_PVPTRIGGERS_H
|
||||
@@ -11,129 +12,129 @@ class PlayerbotAI;
|
||||
|
||||
class EnemyPlayerNear : public Trigger
|
||||
{
|
||||
public:
|
||||
EnemyPlayerNear(PlayerbotAI* botAI) : Trigger(botAI, "enemy player near", 3) { }
|
||||
public:
|
||||
EnemyPlayerNear(PlayerbotAI* botAI) : Trigger(botAI, "enemy player near", 3) {}
|
||||
|
||||
bool IsActive() override;
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class PlayerHasNoFlag : public Trigger
|
||||
{
|
||||
public:
|
||||
PlayerHasNoFlag(PlayerbotAI* botAI) : Trigger(botAI, "player has no flag") { }
|
||||
public:
|
||||
PlayerHasNoFlag(PlayerbotAI* botAI) : Trigger(botAI, "player has no flag") {}
|
||||
|
||||
bool IsActive() override;
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class PlayerHasFlag : public Trigger
|
||||
{
|
||||
public:
|
||||
PlayerHasFlag(PlayerbotAI* botAI) : Trigger(botAI, "player has flag") { }
|
||||
public:
|
||||
PlayerHasFlag(PlayerbotAI* botAI) : Trigger(botAI, "player has flag") {}
|
||||
|
||||
bool IsActive() override;
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class EnemyFlagCarrierNear : public Trigger
|
||||
{
|
||||
public:
|
||||
EnemyFlagCarrierNear(PlayerbotAI* botAI) : Trigger(botAI, "enemy flagcarrier near") { }
|
||||
public:
|
||||
EnemyFlagCarrierNear(PlayerbotAI* botAI) : Trigger(botAI, "enemy flagcarrier near") {}
|
||||
|
||||
bool IsActive() override;
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class TeamFlagCarrierNear : public Trigger
|
||||
{
|
||||
public:
|
||||
TeamFlagCarrierNear(PlayerbotAI* botAI) : Trigger(botAI, "team flagcarrier near") { }
|
||||
public:
|
||||
TeamFlagCarrierNear(PlayerbotAI* botAI) : Trigger(botAI, "team flagcarrier near") {}
|
||||
|
||||
bool IsActive() override;
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class TeamHasFlag : public Trigger
|
||||
{
|
||||
public:
|
||||
TeamHasFlag(PlayerbotAI* botAI) : Trigger(botAI, "team has flag") { }
|
||||
public:
|
||||
TeamHasFlag(PlayerbotAI* botAI) : Trigger(botAI, "team has flag") {}
|
||||
|
||||
bool IsActive() override;
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class EnemyTeamHasFlag : public Trigger
|
||||
{
|
||||
public:
|
||||
EnemyTeamHasFlag(PlayerbotAI* botAI) : Trigger(botAI, "enemy team has flag") { }
|
||||
public:
|
||||
EnemyTeamHasFlag(PlayerbotAI* botAI) : Trigger(botAI, "enemy team has flag") {}
|
||||
|
||||
bool IsActive() override;
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class PlayerIsInBattleground : public Trigger
|
||||
{
|
||||
public:
|
||||
PlayerIsInBattleground(PlayerbotAI* botAI) : Trigger(botAI, "in Battleground") { }
|
||||
public:
|
||||
PlayerIsInBattleground(PlayerbotAI* botAI) : Trigger(botAI, "in Battleground") {}
|
||||
|
||||
bool IsActive() override;
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class BgWaitingTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
BgWaitingTrigger(PlayerbotAI* botAI) : Trigger(botAI, "bg waiting", 30) { }
|
||||
public:
|
||||
BgWaitingTrigger(PlayerbotAI* botAI) : Trigger(botAI, "bg waiting", 30) {}
|
||||
|
||||
bool IsActive() override;
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class BgActiveTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
BgActiveTrigger(PlayerbotAI* botAI) : Trigger(botAI, "bg active", 1) { }
|
||||
public:
|
||||
BgActiveTrigger(PlayerbotAI* botAI) : Trigger(botAI, "bg active", 1) {}
|
||||
|
||||
bool IsActive() override;
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class BgInviteActiveTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
BgInviteActiveTrigger(PlayerbotAI* botAI) : Trigger(botAI, "bg invite active", 10) { }
|
||||
public:
|
||||
BgInviteActiveTrigger(PlayerbotAI* botAI) : Trigger(botAI, "bg invite active", 10) {}
|
||||
|
||||
bool IsActive() override;
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class InsideBGTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
InsideBGTrigger(PlayerbotAI* botAI) : Trigger(botAI, "inside bg", 1) { }
|
||||
public:
|
||||
InsideBGTrigger(PlayerbotAI* botAI) : Trigger(botAI, "inside bg", 1) {}
|
||||
|
||||
bool IsActive() override;
|
||||
bool IsActive() override;
|
||||
};
|
||||
class PlayerIsInBattlegroundWithoutFlag : public Trigger
|
||||
{
|
||||
public:
|
||||
PlayerIsInBattlegroundWithoutFlag(PlayerbotAI* botAI) : Trigger(botAI, "in Battleground without flag") { }
|
||||
public:
|
||||
PlayerIsInBattlegroundWithoutFlag(PlayerbotAI* botAI) : Trigger(botAI, "in Battleground without flag") {}
|
||||
|
||||
bool IsActive() override;
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class PlayerWantsInBattlegroundTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
PlayerWantsInBattlegroundTrigger(PlayerbotAI* botAI) : Trigger(botAI, "wants in bg") { }
|
||||
public:
|
||||
PlayerWantsInBattlegroundTrigger(PlayerbotAI* botAI) : Trigger(botAI, "wants in bg") {}
|
||||
|
||||
bool IsActive() override;
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class VehicleNearTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
VehicleNearTrigger(PlayerbotAI* botAI) : Trigger(botAI, "vehicle near", 10) { }
|
||||
public:
|
||||
VehicleNearTrigger(PlayerbotAI* botAI) : Trigger(botAI, "vehicle near", 10) {}
|
||||
|
||||
bool IsActive() override;
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class InVehicleTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
InVehicleTrigger(PlayerbotAI* botAI) : Trigger(botAI, "in vehicle") { }
|
||||
public:
|
||||
InVehicleTrigger(PlayerbotAI* botAI) : Trigger(botAI, "in vehicle") {}
|
||||
|
||||
bool IsActive() override;
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user