Run clang-format

This commit is contained in:
Yunfan Li
2024-08-04 10:23:36 +08:00
parent 44da167492
commit 53611c9040
835 changed files with 35085 additions and 31861 deletions

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@@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_SHADOWPRIESTSTRATEGYACTIONNODEFACTORY_H
@@ -12,47 +13,47 @@ class PlayerbotAI;
class ShadowPriestStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
ShadowPriestStrategyActionNodeFactory()
{
creators["mind blast"] = &mind_blast;
creators["dispersion"] = &dispersion;
creators["mind flay"] = &mind_flay;
creators["smite"] = &smite;
}
public:
ShadowPriestStrategyActionNodeFactory()
{
creators["mind blast"] = &mind_blast;
creators["dispersion"] = &dispersion;
creators["mind flay"] = &mind_flay;
creators["smite"] = &smite;
}
private:
static ActionNode* mind_blast(PlayerbotAI* botAI)
{
return new ActionNode ("mind blast",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("mind flay"), nullptr),
/*C*/ nullptr);
}
private:
static ActionNode* mind_blast(PlayerbotAI* botAI)
{
return new ActionNode("mind blast",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("mind flay"), nullptr),
/*C*/ nullptr);
}
static ActionNode* mind_flay(PlayerbotAI* botAI)
{
return new ActionNode ("mind flay",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("smite"), nullptr),
/*C*/ nullptr);
}
static ActionNode* mind_flay(PlayerbotAI* botAI)
{
return new ActionNode("mind flay",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("smite"), nullptr),
/*C*/ nullptr);
}
static ActionNode* smite(PlayerbotAI* botAI)
{
return new ActionNode ("smite",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("shoot"), nullptr),
/*C*/ nullptr);
}
static ActionNode* smite(PlayerbotAI* botAI)
{
return new ActionNode("smite",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("shoot"), nullptr),
/*C*/ nullptr);
}
static ActionNode* dispersion(PlayerbotAI* botAI)
{
return new ActionNode ("dispersion",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("mana potion"), nullptr),
/*C*/ nullptr);
}
static ActionNode* dispersion(PlayerbotAI* botAI)
{
return new ActionNode("dispersion",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("mana potion"), nullptr),
/*C*/ nullptr);
}
};
#endif