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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,5 +1,6 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_SHADOWPRIESTSTRATEGYACTIONNODEFACTORY_H
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@@ -12,47 +13,47 @@ class PlayerbotAI;
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class ShadowPriestStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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{
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public:
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ShadowPriestStrategyActionNodeFactory()
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{
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creators["mind blast"] = &mind_blast;
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creators["dispersion"] = &dispersion;
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creators["mind flay"] = &mind_flay;
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creators["smite"] = &smite;
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}
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public:
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ShadowPriestStrategyActionNodeFactory()
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{
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creators["mind blast"] = &mind_blast;
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creators["dispersion"] = &dispersion;
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creators["mind flay"] = &mind_flay;
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creators["smite"] = &smite;
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}
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private:
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static ActionNode* mind_blast(PlayerbotAI* botAI)
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{
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return new ActionNode ("mind blast",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("mind flay"), nullptr),
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/*C*/ nullptr);
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}
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private:
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static ActionNode* mind_blast(PlayerbotAI* botAI)
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{
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return new ActionNode("mind blast",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("mind flay"), nullptr),
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/*C*/ nullptr);
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}
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static ActionNode* mind_flay(PlayerbotAI* botAI)
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{
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return new ActionNode ("mind flay",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("smite"), nullptr),
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/*C*/ nullptr);
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}
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static ActionNode* mind_flay(PlayerbotAI* botAI)
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{
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return new ActionNode("mind flay",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("smite"), nullptr),
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/*C*/ nullptr);
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}
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static ActionNode* smite(PlayerbotAI* botAI)
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{
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return new ActionNode ("smite",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("shoot"), nullptr),
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/*C*/ nullptr);
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}
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static ActionNode* smite(PlayerbotAI* botAI)
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{
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return new ActionNode("smite",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("shoot"), nullptr),
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/*C*/ nullptr);
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}
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static ActionNode* dispersion(PlayerbotAI* botAI)
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{
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return new ActionNode ("dispersion",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("mana potion"), nullptr),
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/*C*/ nullptr);
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}
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static ActionNode* dispersion(PlayerbotAI* botAI)
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{
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return new ActionNode("dispersion",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("mana potion"), nullptr),
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/*C*/ nullptr);
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}
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};
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#endif
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