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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,5 +1,6 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_SHADOWPRIESTSTRATEGY_H
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@@ -11,31 +12,31 @@ class PlayerbotAI;
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class ShadowPriestStrategy : public GenericPriestStrategy
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{
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public:
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ShadowPriestStrategy(PlayerbotAI* botAI);
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public:
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ShadowPriestStrategy(PlayerbotAI* botAI);
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NextAction** getDefaultActions() override;
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "shadow"; }
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uint32 GetType() const override { return STRATEGY_TYPE_DPS | STRATEGY_TYPE_RANGED; }
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NextAction** getDefaultActions() override;
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "shadow"; }
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uint32 GetType() const override { return STRATEGY_TYPE_DPS | STRATEGY_TYPE_RANGED; }
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};
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class ShadowPriestAoeStrategy : public CombatStrategy
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{
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public:
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ShadowPriestAoeStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) { }
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public:
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ShadowPriestAoeStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) {}
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "shadow aoe"; }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "shadow aoe"; }
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};
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class ShadowPriestDebuffStrategy : public CombatStrategy
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{
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public:
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ShadowPriestDebuffStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) { }
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public:
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ShadowPriestDebuffStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) {}
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "shadow debuff"; }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "shadow debuff"; }
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};
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#endif
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