Run clang-format

This commit is contained in:
Yunfan Li
2024-08-04 10:23:36 +08:00
parent 44da167492
commit 53611c9040
835 changed files with 35085 additions and 31861 deletions

View File

@@ -1,8 +1,10 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "HealPaladinStrategy.h"
#include "Playerbots.h"
#include "Strategy.h"
@@ -32,50 +34,48 @@ void HealPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
GenericPaladinStrategy::InitTriggers(triggers);
// triggers.push_back(new TriggerNode("concentration aura", NextAction::array(0, new NextAction("concentration aura", ACTION_NORMAL), nullptr)));
triggers.push_back(new TriggerNode("seal", NextAction::array(0, new NextAction("seal of wisdom", ACTION_HIGH), nullptr)));
triggers.push_back(new TriggerNode("medium mana", NextAction::array(0, new NextAction("divine illumination", ACTION_HIGH + 2), nullptr)));
triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("divine favor", ACTION_HIGH + 1), nullptr)));
// triggers.push_back(new TriggerNode("blessing", NextAction::array(0, new NextAction("blessing of sanctuary", ACTION_HIGH + 9), nullptr)));
triggers.push_back(new TriggerNode("party member to heal out of spell range", NextAction::array(0, new NextAction("reach party member to heal", ACTION_EMERGENCY + 3), nullptr)));
// triggers.push_back(new TriggerNode("concentration aura", NextAction::array(0, new NextAction("concentration
// aura", ACTION_NORMAL), nullptr)));
triggers.push_back(
new TriggerNode("seal", NextAction::array(0, new NextAction("seal of wisdom", ACTION_HIGH), nullptr)));
triggers.push_back(new TriggerNode(
"medium group heal occasion",
NextAction::array(0, new NextAction("divine sacrifice", ACTION_CRITICAL_HEAL + 5), nullptr)));
"medium mana", NextAction::array(0, new NextAction("divine illumination", ACTION_HIGH + 2), nullptr)));
triggers.push_back(
new TriggerNode("low mana", NextAction::array(0, new NextAction("divine favor", ACTION_HIGH + 1), nullptr)));
// triggers.push_back(new TriggerNode("blessing", NextAction::array(0, new NextAction("blessing of sanctuary",
// ACTION_HIGH + 9), nullptr)));
triggers.push_back(new TriggerNode(
"party member critical health",
NextAction::array(0,
new NextAction("holy shock on party", ACTION_CRITICAL_HEAL + 6),
new NextAction("divine sacrifice", ACTION_CRITICAL_HEAL + 5),
new NextAction("holy light on party", ACTION_CRITICAL_HEAL + 4),
nullptr)));
"party member to heal out of spell range",
NextAction::array(0, new NextAction("reach party member to heal", ACTION_EMERGENCY + 3), nullptr)));
triggers.push_back(new TriggerNode(
"party member low health",
NextAction::array(0,
new NextAction("holy light on party", ACTION_MEDIUM_HEAL + 5),
nullptr)));
triggers.push_back(
new TriggerNode("medium group heal occasion",
NextAction::array(0, new NextAction("divine sacrifice", ACTION_CRITICAL_HEAL + 5), nullptr)));
triggers.push_back(
new TriggerNode("party member critical health",
NextAction::array(0, new NextAction("holy shock on party", ACTION_CRITICAL_HEAL + 6),
new NextAction("divine sacrifice", ACTION_CRITICAL_HEAL + 5),
new NextAction("holy light on party", ACTION_CRITICAL_HEAL + 4), nullptr)));
triggers.push_back(
new TriggerNode("party member low health",
NextAction::array(0, new NextAction("holy light on party", ACTION_MEDIUM_HEAL + 5), nullptr)));
triggers.push_back(
new TriggerNode("party member medium health",
NextAction::array(0, new NextAction("holy light on party", ACTION_LIGHT_HEAL + 9),
new NextAction("flash of light on party", ACTION_LIGHT_HEAL + 8), nullptr)));
triggers.push_back(new TriggerNode(
"party member medium health",
NextAction::array(0,
new NextAction("holy light on party", ACTION_LIGHT_HEAL + 9),
new NextAction("flash of light on party", ACTION_LIGHT_HEAL + 8),
nullptr)));
triggers.push_back(new TriggerNode(
"party member almost full health",
NextAction::array(0,
new NextAction("flash of light on party", ACTION_LIGHT_HEAL + 3),
nullptr)));
NextAction::array(0, new NextAction("flash of light on party", ACTION_LIGHT_HEAL + 3), nullptr)));
triggers.push_back(new TriggerNode(
"beacon of light on main tank",
NextAction::array(0, new NextAction("beacon of light on main tank", ACTION_CRITICAL_HEAL + 7), nullptr)));
NextAction::array(0, new NextAction("beacon of light on main tank", ACTION_CRITICAL_HEAL + 7), nullptr)));
triggers.push_back(new TriggerNode(
"sacred shield on main tank",
NextAction::array(0, new NextAction("sacred shield on main tank", ACTION_CRITICAL_HEAL + 6), nullptr)));
NextAction::array(0, new NextAction("sacred shield on main tank", ACTION_CRITICAL_HEAL + 6), nullptr)));
}