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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,5 +1,6 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_COMBATSTRATEGY_H
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@@ -11,11 +12,11 @@ class PlayerbotAI;
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class CombatStrategy : public Strategy
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{
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public:
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CombatStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }
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public:
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CombatStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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uint32 GetType() const override { return STRATEGY_TYPE_COMBAT; }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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uint32 GetType() const override { return STRATEGY_TYPE_COMBAT; }
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};
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class AvoidAoeStrategy : public Strategy
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@@ -31,7 +32,7 @@ public:
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class CombatFormationStrategy : public Strategy
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{
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public:
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CombatFormationStrategy(PlayerbotAI* ai): Strategy(ai) {}
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CombatFormationStrategy(PlayerbotAI* ai) : Strategy(ai) {}
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const std::string getName() override { return "combat formation"; }
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NextAction** getDefaultActions() override;
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};
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