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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,8 +1,10 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "DKActions.h"
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#include "Duration.h"
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#include "GenericSpellActions.h"
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#include "Playerbots.h"
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@@ -11,28 +13,33 @@
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NextAction** CastDeathchillAction::getPrerequisites()
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{
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return NextAction::merge(NextAction::array(0, new NextAction("frost presence"), nullptr), CastSpellAction::getPrerequisites());
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return NextAction::merge(NextAction::array(0, new NextAction("frost presence"), nullptr),
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CastSpellAction::getPrerequisites());
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}
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NextAction** CastUnholyMeleeSpellAction::getPrerequisites()
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{
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return NextAction::merge(NextAction::array(0, new NextAction("unholy presence"), nullptr), CastMeleeSpellAction::getPrerequisites());
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return NextAction::merge(NextAction::array(0, new NextAction("unholy presence"), nullptr),
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CastMeleeSpellAction::getPrerequisites());
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}
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NextAction** CastFrostMeleeSpellAction::getPrerequisites()
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{
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return NextAction::merge(NextAction::array(0, new NextAction("frost presence"), nullptr), CastMeleeSpellAction::getPrerequisites());
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return NextAction::merge(NextAction::array(0, new NextAction("frost presence"), nullptr),
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CastMeleeSpellAction::getPrerequisites());
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}
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NextAction** CastBloodMeleeSpellAction::getPrerequisites()
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{
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return NextAction::merge(NextAction::array(0, new NextAction("blood presence"), nullptr), CastMeleeSpellAction::getPrerequisites());
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return NextAction::merge(NextAction::array(0, new NextAction("blood presence"), nullptr),
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CastMeleeSpellAction::getPrerequisites());
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}
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bool CastRaiseDeadAction::Execute(Event event)
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{
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bool result = CastBuffSpellAction::Execute(event);
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if (!result) {
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if (!result)
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{
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return false;
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}
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uint32 spellId = AI_VALUE2(uint32, "spell id", spell);
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