mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-14 07:43:44 +00:00
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@@ -1,11 +1,13 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "RevealGatheringItemAction.h"
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#include "Event.h"
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#include "CellImpl.h"
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#include "ChatHelper.h"
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#include "Event.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Playerbots.h"
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@@ -13,20 +15,20 @@
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class AnyGameObjectInObjectRangeCheck
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{
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public:
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AnyGameObjectInObjectRangeCheck(WorldObject const* obj, float range) : i_obj(obj), i_range(range) { }
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WorldObject const& GetFocusObject() const { return *i_obj; }
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bool operator()(GameObject* go)
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{
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if (go && i_obj->IsWithinDistInMap(go, i_range) && go->isSpawned() && go->GetGOInfo())
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return true;
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public:
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AnyGameObjectInObjectRangeCheck(WorldObject const* obj, float range) : i_obj(obj), i_range(range) {}
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WorldObject const& GetFocusObject() const { return *i_obj; }
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bool operator()(GameObject* go)
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{
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if (go && i_obj->IsWithinDistInMap(go, i_range) && go->isSpawned() && go->GetGOInfo())
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return true;
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return false;
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}
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return false;
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}
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private:
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WorldObject const* i_obj;
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float i_range;
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private:
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WorldObject const* i_obj;
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float i_range;
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};
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bool RevealGatheringItemAction::Execute(Event event)
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@@ -42,7 +44,9 @@ bool RevealGatheringItemAction::Execute(Event event)
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std::vector<GameObject*> result;
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for (GameObject* go : targets)
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{
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if (!go || !go->isSpawned() || sServerFacade->IsDistanceLessOrEqualThan(sServerFacade->GetDistance2d(bot, go), sPlayerbotAIConfig->lootDistance))
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if (!go || !go->isSpawned() ||
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sServerFacade->IsDistanceLessOrEqualThan(sServerFacade->GetDistance2d(bot, go),
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sPlayerbotAIConfig->lootDistance))
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continue;
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if (LockEntry const* lockInfo = sLockStore.LookupEntry(go->GetGOInfo()->GetLockId()))
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@@ -53,7 +57,8 @@ bool RevealGatheringItemAction::Execute(Event event)
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{
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uint32 skillId = SkillByLockType(LockType(lockInfo->Index[i]));
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uint32 reqSkillValue = std::max(2u, lockInfo->Skill[i]);
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if ((skillId == SKILL_MINING || skillId == SKILL_HERBALISM) && botAI->HasSkill((SkillType)skillId) && uint32(bot->GetSkillValue(skillId)) >= reqSkillValue)
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if ((skillId == SKILL_MINING || skillId == SKILL_HERBALISM) &&
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botAI->HasSkill((SkillType)skillId) && uint32(bot->GetSkillValue(skillId)) >= reqSkillValue)
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{
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result.push_back(go);
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break;
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@@ -78,14 +83,14 @@ bool RevealGatheringItemAction::Execute(Event event)
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switch (go->GetGoType())
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{
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case GAMEOBJECT_TYPE_CHEST:
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msg << "Let's look at it.";
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break;
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case GAMEOBJECT_TYPE_FISHINGNODE:
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msg << "Let's fish a bit.";
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break;
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default:
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msg << "Should we go nearer?";
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case GAMEOBJECT_TYPE_CHEST:
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msg << "Let's look at it.";
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break;
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case GAMEOBJECT_TYPE_FISHINGNODE:
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msg << "Let's fish a bit.";
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break;
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default:
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msg << "Should we go nearer?";
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}
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// everything is fine, do it
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