Run clang-format

This commit is contained in:
Yunfan Li
2024-08-04 10:23:36 +08:00
parent 44da167492
commit 53611c9040
835 changed files with 35085 additions and 31861 deletions

View File

@@ -1,11 +1,13 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "RevealGatheringItemAction.h"
#include "Event.h"
#include "CellImpl.h"
#include "ChatHelper.h"
#include "Event.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Playerbots.h"
@@ -13,20 +15,20 @@
class AnyGameObjectInObjectRangeCheck
{
public:
AnyGameObjectInObjectRangeCheck(WorldObject const* obj, float range) : i_obj(obj), i_range(range) { }
WorldObject const& GetFocusObject() const { return *i_obj; }
bool operator()(GameObject* go)
{
if (go && i_obj->IsWithinDistInMap(go, i_range) && go->isSpawned() && go->GetGOInfo())
return true;
public:
AnyGameObjectInObjectRangeCheck(WorldObject const* obj, float range) : i_obj(obj), i_range(range) {}
WorldObject const& GetFocusObject() const { return *i_obj; }
bool operator()(GameObject* go)
{
if (go && i_obj->IsWithinDistInMap(go, i_range) && go->isSpawned() && go->GetGOInfo())
return true;
return false;
}
return false;
}
private:
WorldObject const* i_obj;
float i_range;
private:
WorldObject const* i_obj;
float i_range;
};
bool RevealGatheringItemAction::Execute(Event event)
@@ -42,7 +44,9 @@ bool RevealGatheringItemAction::Execute(Event event)
std::vector<GameObject*> result;
for (GameObject* go : targets)
{
if (!go || !go->isSpawned() || sServerFacade->IsDistanceLessOrEqualThan(sServerFacade->GetDistance2d(bot, go), sPlayerbotAIConfig->lootDistance))
if (!go || !go->isSpawned() ||
sServerFacade->IsDistanceLessOrEqualThan(sServerFacade->GetDistance2d(bot, go),
sPlayerbotAIConfig->lootDistance))
continue;
if (LockEntry const* lockInfo = sLockStore.LookupEntry(go->GetGOInfo()->GetLockId()))
@@ -53,7 +57,8 @@ bool RevealGatheringItemAction::Execute(Event event)
{
uint32 skillId = SkillByLockType(LockType(lockInfo->Index[i]));
uint32 reqSkillValue = std::max(2u, lockInfo->Skill[i]);
if ((skillId == SKILL_MINING || skillId == SKILL_HERBALISM) && botAI->HasSkill((SkillType)skillId) && uint32(bot->GetSkillValue(skillId)) >= reqSkillValue)
if ((skillId == SKILL_MINING || skillId == SKILL_HERBALISM) &&
botAI->HasSkill((SkillType)skillId) && uint32(bot->GetSkillValue(skillId)) >= reqSkillValue)
{
result.push_back(go);
break;
@@ -78,14 +83,14 @@ bool RevealGatheringItemAction::Execute(Event event)
switch (go->GetGoType())
{
case GAMEOBJECT_TYPE_CHEST:
msg << "Let's look at it.";
break;
case GAMEOBJECT_TYPE_FISHINGNODE:
msg << "Let's fish a bit.";
break;
default:
msg << "Should we go nearer?";
case GAMEOBJECT_TYPE_CHEST:
msg << "Let's look at it.";
break;
case GAMEOBJECT_TYPE_FISHINGNODE:
msg << "Let's fish a bit.";
break;
default:
msg << "Should we go nearer?";
}
// everything is fine, do it