Run clang-format

This commit is contained in:
Yunfan Li
2024-08-04 10:23:36 +08:00
parent 44da167492
commit 53611c9040
835 changed files with 35085 additions and 31861 deletions

View File

@@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_INVITETOGROUPACTION_H
@@ -12,53 +13,53 @@ class PlayerbotAI;
class InviteToGroupAction : public Action
{
public:
InviteToGroupAction(PlayerbotAI* botAI, std::string const name = "invite") : Action(botAI, name) { }
public:
InviteToGroupAction(PlayerbotAI* botAI, std::string const name = "invite") : Action(botAI, name) {}
bool Execute(Event event) override;
bool Execute(Event event) override;
virtual bool Invite(Player* player);
virtual bool Invite(Player* player);
};
class InviteNearbyToGroupAction : public InviteToGroupAction
{
public:
InviteNearbyToGroupAction(PlayerbotAI* botAI, std::string const name = "invite nearby") : InviteToGroupAction(botAI, name) { }
public:
InviteNearbyToGroupAction(PlayerbotAI* botAI, std::string const name = "invite nearby")
: InviteToGroupAction(botAI, name)
{
}
bool Execute(Event event) override;
bool isUseful() override;
bool Execute(Event event) override;
bool isUseful() override;
};
//Generic guid member finder
// Generic guid member finder
class FindGuildMembers
{
public:
FindGuildMembers() { };
public:
FindGuildMembers(){};
void operator()(Player* player)
{
data.push_back(player);
};
void operator()(Player* player) { data.push_back(player); };
std::vector<Player*> const GetResult()
{
return data;
};
std::vector<Player*> const GetResult() { return data; };
private:
std::vector<Player*> data;
private:
std::vector<Player*> data;
};
class InviteGuildToGroupAction : public InviteNearbyToGroupAction
{
public:
InviteGuildToGroupAction(PlayerbotAI* botAI, std::string const name = "invite guild") : InviteNearbyToGroupAction(botAI, name) { }
public:
InviteGuildToGroupAction(PlayerbotAI* botAI, std::string const name = "invite guild")
: InviteNearbyToGroupAction(botAI, name)
{
}
bool Execute(Event event) override;
bool isUseful() override;
bool Execute(Event event) override;
bool isUseful() override;
private:
std::vector<Player*> getGuildMembers();
private:
std::vector<Player*> getGuildMembers();
};
#endif