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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,5 +1,6 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_INVITETOGROUPACTION_H
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@@ -12,53 +13,53 @@ class PlayerbotAI;
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class InviteToGroupAction : public Action
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{
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public:
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InviteToGroupAction(PlayerbotAI* botAI, std::string const name = "invite") : Action(botAI, name) { }
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public:
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InviteToGroupAction(PlayerbotAI* botAI, std::string const name = "invite") : Action(botAI, name) {}
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bool Execute(Event event) override;
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bool Execute(Event event) override;
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virtual bool Invite(Player* player);
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virtual bool Invite(Player* player);
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};
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class InviteNearbyToGroupAction : public InviteToGroupAction
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{
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public:
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InviteNearbyToGroupAction(PlayerbotAI* botAI, std::string const name = "invite nearby") : InviteToGroupAction(botAI, name) { }
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public:
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InviteNearbyToGroupAction(PlayerbotAI* botAI, std::string const name = "invite nearby")
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: InviteToGroupAction(botAI, name)
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{
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}
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bool Execute(Event event) override;
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bool isUseful() override;
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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//Generic guid member finder
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// Generic guid member finder
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class FindGuildMembers
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{
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public:
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FindGuildMembers() { };
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public:
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FindGuildMembers(){};
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void operator()(Player* player)
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{
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data.push_back(player);
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};
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void operator()(Player* player) { data.push_back(player); };
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std::vector<Player*> const GetResult()
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{
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return data;
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};
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std::vector<Player*> const GetResult() { return data; };
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private:
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std::vector<Player*> data;
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private:
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std::vector<Player*> data;
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};
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class InviteGuildToGroupAction : public InviteNearbyToGroupAction
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{
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public:
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InviteGuildToGroupAction(PlayerbotAI* botAI, std::string const name = "invite guild") : InviteNearbyToGroupAction(botAI, name) { }
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public:
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InviteGuildToGroupAction(PlayerbotAI* botAI, std::string const name = "invite guild")
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: InviteNearbyToGroupAction(botAI, name)
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{
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}
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bool Execute(Event event) override;
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bool isUseful() override;
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bool Execute(Event event) override;
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bool isUseful() override;
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private:
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std::vector<Player*> getGuildMembers();
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private:
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std::vector<Player*> getGuildMembers();
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};
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#endif
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