Run clang-format

This commit is contained in:
Yunfan Li
2024-08-04 10:23:36 +08:00
parent 44da167492
commit 53611c9040
835 changed files with 35085 additions and 31861 deletions

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@@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_CHOOSETARGETACTIONS_H
@@ -11,80 +12,80 @@ class PlayerbotAI;
class DpsAoeAction : public AttackAction
{
public:
DpsAoeAction(PlayerbotAI* botAI) : AttackAction(botAI, "dps aoe") { }
public:
DpsAoeAction(PlayerbotAI* botAI) : AttackAction(botAI, "dps aoe") {}
std::string const GetTargetName() override { return "dps aoe target"; }
std::string const GetTargetName() override { return "dps aoe target"; }
};
class DpsAssistAction : public AttackAction
{
public:
DpsAssistAction(PlayerbotAI* botAI) : AttackAction(botAI, "dps assist") { }
public:
DpsAssistAction(PlayerbotAI* botAI) : AttackAction(botAI, "dps assist") {}
std::string const GetTargetName() override { return "dps target"; }
bool isUseful() override;
std::string const GetTargetName() override { return "dps target"; }
bool isUseful() override;
};
class TankAssistAction : public AttackAction
{
public:
TankAssistAction(PlayerbotAI* botAI) : AttackAction(botAI, "tank assist") { }
public:
TankAssistAction(PlayerbotAI* botAI) : AttackAction(botAI, "tank assist") {}
std::string const GetTargetName() override { return "tank target"; }
std::string const GetTargetName() override { return "tank target"; }
};
class AttackAnythingAction : public AttackAction
{
public:
AttackAnythingAction(PlayerbotAI* botAI) : AttackAction(botAI, "attack anything") { }
public:
AttackAnythingAction(PlayerbotAI* botAI) : AttackAction(botAI, "attack anything") {}
std::string const GetTargetName() override { return "grind target"; }
bool Execute(Event event) override;
bool isUseful() override;
bool isPossible() override;
std::string const GetTargetName() override { return "grind target"; }
bool Execute(Event event) override;
bool isUseful() override;
bool isPossible() override;
};
class AttackLeastHpTargetAction : public AttackAction
{
public:
AttackLeastHpTargetAction(PlayerbotAI* botAI) : AttackAction(botAI, "attack least hp target") { }
public:
AttackLeastHpTargetAction(PlayerbotAI* botAI) : AttackAction(botAI, "attack least hp target") {}
std::string const GetTargetName() override { return "least hp target"; }
std::string const GetTargetName() override { return "least hp target"; }
};
class AttackEnemyPlayerAction : public AttackAction
{
public:
AttackEnemyPlayerAction(PlayerbotAI* botAI) : AttackAction(botAI, "attack enemy player") { }
public:
AttackEnemyPlayerAction(PlayerbotAI* botAI) : AttackAction(botAI, "attack enemy player") {}
std::string const GetTargetName() override { return "enemy player target"; }
bool isUseful() override;
std::string const GetTargetName() override { return "enemy player target"; }
bool isUseful() override;
};
class AttackRtiTargetAction : public AttackAction
{
public:
AttackRtiTargetAction(PlayerbotAI* botAI) : AttackAction(botAI, "attack rti target") { }
public:
AttackRtiTargetAction(PlayerbotAI* botAI) : AttackAction(botAI, "attack rti target") {}
std::string const GetTargetName() override { return "rti target"; }
std::string const GetTargetName() override { return "rti target"; }
};
class AttackEnemyFlagCarrierAction : public AttackAction
{
public:
AttackEnemyFlagCarrierAction(PlayerbotAI* botAI) : AttackAction(botAI, "attack enemy flag carrier") { }
public:
AttackEnemyFlagCarrierAction(PlayerbotAI* botAI) : AttackAction(botAI, "attack enemy flag carrier") {}
std::string const GetTargetName() override { return "enemy flag carrier"; }
bool isUseful() override;
std::string const GetTargetName() override { return "enemy flag carrier"; }
bool isUseful() override;
};
class DropTargetAction : public Action
{
public:
DropTargetAction(PlayerbotAI* botAI) : Action(botAI, "drop target") { }
public:
DropTargetAction(PlayerbotAI* botAI) : Action(botAI, "drop target") {}
bool Execute(Event event) override;
bool Execute(Event event) override;
};
#endif