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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,5 +1,6 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_BATTLEGROUNDJOINACTION_H
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@@ -18,60 +19,60 @@ enum BattlegroundBracketId : uint8;
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class BGJoinAction : public Action
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{
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public:
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BGJoinAction(PlayerbotAI* botAI, std::string const name = "bg join") : Action(botAI, name) { }
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public:
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BGJoinAction(PlayerbotAI* botAI, std::string const name = "bg join") : Action(botAI, name) {}
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bool isUseful() override;
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bool canJoinBg(BattlegroundQueueTypeId queueTypeId, BattlegroundBracketId bracketId);
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virtual bool shouldJoinBg(BattlegroundQueueTypeId queueTypeId, BattlegroundBracketId bracketId);
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bool Execute(Event event) override;
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virtual bool gatherArenaTeam(ArenaType type);
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bool isUseful() override;
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bool canJoinBg(BattlegroundQueueTypeId queueTypeId, BattlegroundBracketId bracketId);
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virtual bool shouldJoinBg(BattlegroundQueueTypeId queueTypeId, BattlegroundBracketId bracketId);
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bool Execute(Event event) override;
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virtual bool gatherArenaTeam(ArenaType type);
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protected:
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bool JoinQueue(uint32 type);
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std::vector<uint32> bgList;
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std::vector<uint32> ratedList;
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protected:
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bool JoinQueue(uint32 type);
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std::vector<uint32> bgList;
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std::vector<uint32> ratedList;
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};
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class FreeBGJoinAction : public BGJoinAction
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{
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public:
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FreeBGJoinAction(PlayerbotAI* botAI, std::string const name = "free bg join") : BGJoinAction(botAI, name) { }
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public:
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FreeBGJoinAction(PlayerbotAI* botAI, std::string const name = "free bg join") : BGJoinAction(botAI, name) {}
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bool shouldJoinBg(BattlegroundQueueTypeId queueTypeId, BattlegroundBracketId bracketId) override;
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bool shouldJoinBg(BattlegroundQueueTypeId queueTypeId, BattlegroundBracketId bracketId) override;
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};
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class BGLeaveAction : public Action
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{
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public:
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BGLeaveAction(PlayerbotAI* botAI, std::string const name = "bg leave") : Action(botAI, name) { }
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BGLeaveAction(PlayerbotAI* botAI, std::string const name = "bg leave") : Action(botAI, name) {}
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bool Execute(Event event) override;
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bool Execute(Event event) override;
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};
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class BGStatusAction : public Action
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{
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public:
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BGStatusAction(PlayerbotAI* botAI) : Action(botAI, "bg status") { }
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BGStatusAction(PlayerbotAI* botAI) : Action(botAI, "bg status") {}
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bool Execute(Event event) override;
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bool isUseful() override;
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class BGStatusCheckAction : public Action
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{
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public:
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BGStatusCheckAction(PlayerbotAI* botAI, std::string const name = "bg status check") : Action(botAI, name) { }
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public:
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BGStatusCheckAction(PlayerbotAI* botAI, std::string const name = "bg status check") : Action(botAI, name) {}
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bool Execute(Event event) override;
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bool isUseful() override;
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class BGStrategyCheckAction : public Action
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{
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public:
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BGStrategyCheckAction(PlayerbotAI* botAI, std::string const name = "bg strategy check") : Action(botAI, name) { }
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public:
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BGStrategyCheckAction(PlayerbotAI* botAI, std::string const name = "bg strategy check") : Action(botAI, name) {}
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bool Execute(Event event) override;
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bool Execute(Event event) override;
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};
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#endif
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