avoid AOE strategy (WIP)

This commit is contained in:
郑佩茹
2023-03-23 12:22:58 -06:00
parent 352969a0c8
commit 53395b64ed
9 changed files with 137 additions and 0 deletions

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@@ -7,6 +7,7 @@
#include "Object.h"
#include "Value.h"
#include "AiObjectContext.h"
class PlayerbotAI;
@@ -26,4 +27,18 @@ class AoeCountValue : public CalculatedValue<uint8>
uint8 Calculate() override;
};
class HasAreaDebuffValue : public BoolCalculatedValue, public Qualified
{
public:
HasAreaDebuffValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI) {}
Unit* GetTarget()
{
AiObjectContext* ctx = AiObject::context;
return ctx->GetValue<Unit*>(qualifier)->Get();
}
virtual bool Calculate();
};
#endif