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Ulduar flame leviathan (normal mode)
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@@ -2,6 +2,20 @@
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#include "RaidUlduarMultipliers.h"
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void RaidUlduarStrategy::InitTriggers(std::vector<TriggerNode*>& triggers) {}
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void RaidUlduarStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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// Flame Leviathan
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triggers.push_back(new TriggerNode(
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"flame leviathan vehicle near",
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NextAction::array(0, new NextAction("flame leviathan enter vehicle", ACTION_RAID + 2), nullptr)));
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void RaidUlduarStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers) {}
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triggers.push_back(new TriggerNode(
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"flame leviathan on vehicle",
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NextAction::array(0, new NextAction("flame leviathan vehicle", ACTION_RAID + 1), nullptr)));
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}
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void RaidUlduarStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
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{
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multipliers.push_back(new FlameLeviathanMultiplier(botAI));
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}
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