default actions

This commit is contained in:
Yunfan Li
2023-10-22 12:50:17 +08:00
parent 38f8ea5fd9
commit 45d0ae00ab
28 changed files with 98 additions and 79 deletions

View File

@@ -57,7 +57,10 @@ ArcaneMageStrategy::ArcaneMageStrategy(PlayerbotAI* botAI) : GenericMageStrategy
NextAction** ArcaneMageStrategy::getDefaultActions()
{
return NextAction::array(0, new NextAction("arcane blast", 10.0f), NULL);
return NextAction::array(0,
new NextAction("arcane blast", ACTION_DEFAULT + 0.1f),
new NextAction("shoot", ACTION_DEFAULT),
NULL);
}
void ArcaneMageStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)

View File

@@ -7,7 +7,10 @@
NextAction** FireMageStrategy::getDefaultActions()
{
return NextAction::array(0, new NextAction("fireball", ACTION_NORMAL + 1), NULL);
return NextAction::array(0,
new NextAction("fireball", ACTION_DEFAULT + 0.1f),
new NextAction("shoot", ACTION_DEFAULT),
NULL);
}
void FireMageStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)

View File

@@ -11,7 +11,11 @@ FrostMageStrategy::FrostMageStrategy(PlayerbotAI* botAI) : GenericMageStrategy(b
NextAction** FrostMageStrategy::getDefaultActions()
{
return NextAction::array(0, new NextAction("frostbolt", 7.0f), nullptr);
return NextAction::array(0,
new NextAction("frostbolt", ACTION_DEFAULT + 0.1f),
new NextAction("shoot", ACTION_DEFAULT),
nullptr);
}
void FrostMageStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)