default actions

This commit is contained in:
Yunfan Li
2023-10-22 12:50:17 +08:00
parent 38f8ea5fd9
commit 45d0ae00ab
28 changed files with 98 additions and 79 deletions

View File

@@ -132,7 +132,7 @@ bool MovementAction::MoveToLOS(WorldObject* target, bool ranged)
return false;
}
bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle, bool react)
bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle, bool react, bool normal_only)
{
UpdateMovementState();
if (!IsMovingAllowed(mapId, x, y, z)) {
@@ -166,7 +166,11 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
MotionMaster &mm = *bot->GetMotionMaster();
mm.Clear();
mm.MovePoint(mapId, x, y, SearchBestGroundZForPath(x, y, z, generatePath), generatePath);
float modifiedZ = SearchBestGroundZForPath(x, y, z, generatePath, normal_only);
if (modifiedZ == INVALID_HEIGHT) {
return false;
}
mm.MovePoint(mapId, x, y, modifiedZ, generatePath);
AI_VALUE(LastMovement&, "last movement").Set(mapId, x, y, z, bot->GetOrientation());
return true;
}
@@ -1257,7 +1261,7 @@ bool MovementAction::MoveAway(Unit* target)
float dx = bot->GetPositionX() + cos(angle) * sPlayerbotAIConfig->fleeDistance;
float dy = bot->GetPositionY() + sin(angle) * sPlayerbotAIConfig->fleeDistance;
float dz = bot->GetPositionZ();
return MoveTo(target->GetMapId(), dx, dy, dz);
return MoveTo(target->GetMapId(), dx, dy, dz, false, false, true);
}
bool MovementAction::MoveInside(uint32 mapId, float x, float y, float z, float distance)
@@ -1268,7 +1272,7 @@ bool MovementAction::MoveInside(uint32 mapId, float x, float y, float z, float d
return MoveNear(mapId, x, y, z, distance);
}
float MovementAction::SearchBestGroundZForPath(float x, float y, float z, bool generatePath, float range)
float MovementAction::SearchBestGroundZForPath(float x, float y, float z, bool generatePath, float range, bool normal_only)
{
if (!generatePath) {
return z;
@@ -1299,6 +1303,9 @@ float MovementAction::SearchBestGroundZForPath(float x, float y, float z, bool g
return modified_z;
}
}
if (normal_only) {
return INVALID_HEIGHT;
}
return z;
}

View File

@@ -22,7 +22,7 @@ class MovementAction : public Action
protected:
bool MoveNear(uint32 mapId, float x, float y, float z, float distance = sPlayerbotAIConfig->contactDistance);
bool MoveToLOS(WorldObject* target, bool ranged = false);
bool MoveTo(uint32 mapId, float x, float y, float z, bool idle = false, bool react = false);
bool MoveTo(uint32 mapId, float x, float y, float z, bool idle = false, bool react = false, bool normal_only = false);
bool MoveTo(Unit* target, float distance = 0.0f);
bool MoveNear(WorldObject* target, float distance = sPlayerbotAIConfig->contactDistance);
float GetFollowAngle();
@@ -41,7 +41,7 @@ class MovementAction : public Action
bool MoveInside(uint32 mapId, float x, float y, float z, float distance = sPlayerbotAIConfig->followDistance);
void CreateWp(Player* wpOwner, float x, float y, float z, float o, uint32 entry, bool important = false);
private:
float SearchBestGroundZForPath(float x, float y, float z, bool generatePath, float range = 10.0f);
float SearchBestGroundZForPath(float x, float y, float z, bool generatePath, float range = 10.0f, bool normal_only = false);
};
class FleeAction : public MovementAction