[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)

This commit is contained in:
bashermens
2026-01-19 22:45:28 +01:00
committed by GitHub
parent fd07e02a8a
commit 41c53365ae
1119 changed files with 27 additions and 27 deletions

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#include "RaidKarazhanTriggers.h"
#include "RaidKarazhanHelpers.h"
#include "RaidKarazhanActions.h"
#include "Playerbots.h"
using namespace KarazhanHelpers;
bool ManaWarpIsAboutToExplodeTrigger::IsActive()
{
Unit* manaWarp = AI_VALUE2(Unit*, "find target", "mana warp");
return manaWarp && manaWarp->GetHealthPct() < 15;
}
bool AttumenTheHuntsmanNeedTargetPriorityTrigger::IsActive()
{
if (botAI->IsHeal(bot))
return false;
Unit* midnight = AI_VALUE2(Unit*, "find target", "midnight");
return midnight != nullptr;
}
bool AttumenTheHuntsmanAttumenSpawnedTrigger::IsActive()
{
if (!botAI->IsAssistTankOfIndex(bot, 0))
return false;
Unit* attumen = GetFirstAliveUnitByEntry(botAI, NPC_ATTUMEN_THE_HUNTSMAN);
return attumen != nullptr;
}
bool AttumenTheHuntsmanAttumenIsMountedTrigger::IsActive()
{
if (botAI->IsMainTank(bot))
return false;
Unit* attumenMounted = GetFirstAliveUnitByEntry(botAI, NPC_ATTUMEN_THE_HUNTSMAN_MOUNTED);
return attumenMounted && attumenMounted->GetVictim() != bot;
}
bool AttumenTheHuntsmanBossWipesAggroWhenMountingTrigger::IsActive()
{
if (!IsInstanceTimerManager(botAI, bot))
return false;
Unit* midnight = AI_VALUE2(Unit*, "find target", "midnight");
return midnight != nullptr;
}
bool MoroesBossEngagedByMainTankTrigger::IsActive()
{
if (!botAI->IsMainTank(bot))
return false;
Unit* moroes = AI_VALUE2(Unit*, "find target", "moroes");
return moroes != nullptr;
}
bool MoroesNeedTargetPriorityTrigger::IsActive()
{
if (!botAI->IsDps(bot))
return false;
Unit* dorothea = AI_VALUE2(Unit*, "find target", "baroness dorothea millstipe");
Unit* catriona = AI_VALUE2(Unit*, "find target", "lady catriona von'indi");
Unit* keira = AI_VALUE2(Unit*, "find target", "lady keira berrybuck");
Unit* rafe = AI_VALUE2(Unit*, "find target", "baron rafe dreuger");
Unit* robin = AI_VALUE2(Unit*, "find target", "lord robin daris");
Unit* crispin = AI_VALUE2(Unit*, "find target", "lord crispin ference");
Unit* target = GetFirstAliveUnit({ dorothea, catriona, keira, rafe, robin, crispin });
return target != nullptr;
}
bool MaidenOfVirtueHealersAreStunnedByRepentanceTrigger::IsActive()
{
if (!botAI->IsTank(bot))
return false;
Unit* maiden = AI_VALUE2(Unit*, "find target", "maiden of virtue");
return maiden && maiden->GetVictim() == bot;
}
bool MaidenOfVirtueHolyWrathDealsChainDamageTrigger::IsActive()
{
if (!botAI->IsRanged(bot))
return false;
Unit* maiden = AI_VALUE2(Unit*, "find target", "maiden of virtue");
return maiden != nullptr;
}
bool BigBadWolfBossEngagedByTankTrigger::IsActive()
{
if (!botAI->IsTank(bot) || bot->HasAura(SPELL_LITTLE_RED_RIDING_HOOD))
return false;
Unit* wolf = AI_VALUE2(Unit*, "find target", "the big bad wolf");
return wolf != nullptr;
}
bool BigBadWolfBossIsChasingLittleRedRidingHoodTrigger::IsActive()
{
if (!bot->HasAura(SPELL_LITTLE_RED_RIDING_HOOD))
return false;
Unit* wolf = AI_VALUE2(Unit*, "find target", "the big bad wolf");
return wolf != nullptr;
}
bool RomuloAndJulianneBothBossesRevivedTrigger::IsActive()
{
if (!IsInstanceTimerManager(botAI, bot))
return false;
Unit* romulo = AI_VALUE2(Unit*, "find target", "romulo");
if (!romulo)
return false;
Unit* julianne = AI_VALUE2(Unit*, "find target", "julianne");
if (!julianne)
return false;
return true;
}
bool WizardOfOzNeedTargetPriorityTrigger::IsActive()
{
if (!IsInstanceTimerManager(botAI, bot))
return false;
Unit* dorothee = AI_VALUE2(Unit*, "find target", "dorothee");
Unit* tito = AI_VALUE2(Unit*, "find target", "tito");
Unit* roar = AI_VALUE2(Unit*, "find target", "roar");
Unit* strawman = AI_VALUE2(Unit*, "find target", "strawman");
Unit* tinhead = AI_VALUE2(Unit*, "find target", "tinhead");
Unit* crone = AI_VALUE2(Unit*, "find target", "the crone");
Unit* target = GetFirstAliveUnit({ dorothee, tito, roar, strawman, tinhead, crone });
return target != nullptr;
}
bool WizardOfOzStrawmanIsVulnerableToFireTrigger::IsActive()
{
if (bot->getClass() != CLASS_MAGE)
return false;
Unit* strawman = AI_VALUE2(Unit*, "find target", "strawman");
return strawman && strawman->IsAlive();
}
bool TheCuratorAstralFlareSpawnedTrigger::IsActive()
{
if (!botAI->IsDps(bot))
return false;
Unit* flare = AI_VALUE2(Unit*, "find target", "astral flare");
return flare != nullptr;
}
bool TheCuratorBossEngagedByTanksTrigger::IsActive()
{
if (!botAI->IsMainTank(bot) && !botAI->IsAssistTankOfIndex(bot, 0))
return false;
Unit* curator = AI_VALUE2(Unit*, "find target", "the curator");
return curator != nullptr;
}
bool TheCuratorBossAstralFlaresCastArcingSearTrigger::IsActive()
{
if (!botAI->IsRanged(bot))
return false;
Unit* curator = AI_VALUE2(Unit*, "find target", "the curator");
return curator != nullptr;
}
bool TerestianIllhoofNeedTargetPriorityTrigger::IsActive()
{
if (!IsInstanceTimerManager(botAI, bot))
return false;
Unit* illhoof = AI_VALUE2(Unit*, "find target", "terestian illhoof");
return illhoof != nullptr;
}
bool ShadeOfAranArcaneExplosionIsCastingTrigger::IsActive()
{
Unit* aran = AI_VALUE2(Unit*, "find target", "shade of aran");
return aran && aran->HasUnitState(UNIT_STATE_CASTING) &&
aran->FindCurrentSpellBySpellId(SPELL_ARCANE_EXPLOSION) &&
!IsFlameWreathActive(botAI, bot);
}
bool ShadeOfAranFlameWreathIsActiveTrigger::IsActive()
{
Unit* aran = AI_VALUE2(Unit*, "find target", "shade of aran");
return aran && IsFlameWreathActive(botAI, bot);
}
// Exclusion of Banish is so the player may Banish elementals if they wish
bool ShadeOfAranConjuredElementalsSummonedTrigger::IsActive()
{
if (!IsInstanceTimerManager(botAI, bot))
return false;
Unit* elemental = AI_VALUE2(Unit*, "find target", "conjured elemental");
return elemental && elemental->IsAlive() &&
!elemental->HasAura(SPELL_WARLOCK_BANISH);
}
bool ShadeOfAranBossUsesCounterspellAndBlizzardTrigger::IsActive()
{
if (!botAI->IsRanged(bot))
return false;
Unit* aran = AI_VALUE2(Unit*, "find target", "shade of aran");
return aran && !(aran->HasUnitState(UNIT_STATE_CASTING) &&
aran->FindCurrentSpellBySpellId(SPELL_ARCANE_EXPLOSION)) &&
!IsFlameWreathActive(botAI, bot);
}
bool NetherspiteRedBeamIsActiveTrigger::IsActive()
{
Unit* netherspite = AI_VALUE2(Unit*, "find target", "netherspite");
if (!netherspite || netherspite->HasAura(SPELL_NETHERSPITE_BANISHED))
return false;
Unit* redPortal = bot->FindNearestCreature(NPC_RED_PORTAL, 150.0f);
return redPortal != nullptr;
}
bool NetherspiteBlueBeamIsActiveTrigger::IsActive()
{
Unit* netherspite = AI_VALUE2(Unit*, "find target", "netherspite");
if (!netherspite || netherspite->HasAura(SPELL_NETHERSPITE_BANISHED))
return false;
Unit* bluePortal = bot->FindNearestCreature(NPC_BLUE_PORTAL, 150.0f);
return bluePortal != nullptr;
}
bool NetherspiteGreenBeamIsActiveTrigger::IsActive()
{
Unit* netherspite = AI_VALUE2(Unit*, "find target", "netherspite");
if (!netherspite || netherspite->HasAura(SPELL_NETHERSPITE_BANISHED))
return false;
Unit* greenPortal = bot->FindNearestCreature(NPC_GREEN_PORTAL, 150.0f);
return greenPortal != nullptr;
}
bool NetherspiteBotIsNotBeamBlockerTrigger::IsActive()
{
Unit* netherspite = AI_VALUE2(Unit*, "find target", "netherspite");
if (!netherspite || netherspite->HasAura(SPELL_NETHERSPITE_BANISHED))
return false;
auto [redBlocker, greenBlocker, blueBlocker] = GetCurrentBeamBlockers(botAI, bot);
return bot != redBlocker && bot != blueBlocker && bot != greenBlocker;
}
bool NetherspiteBossIsBanishedTrigger::IsActive()
{
Unit* netherspite = AI_VALUE2(Unit*, "find target", "netherspite");
if (!netherspite || !netherspite->HasAura(SPELL_NETHERSPITE_BANISHED))
return false;
std::vector<Unit*> voidZones = GetAllVoidZones(botAI, bot);
for (Unit* vz : voidZones)
{
if (bot->GetExactDist2d(vz) < 4.0f)
return true;
}
return false;
}
bool NetherspiteNeedToManageTimersAndTrackersTrigger::IsActive()
{
if (!botAI->IsTank(bot) && !IsInstanceTimerManager(botAI, bot))
return false;
Unit* netherspite = AI_VALUE2(Unit*, "find target", "netherspite");
return netherspite != nullptr;
}
bool PrinceMalchezaarBotIsEnfeebledTrigger::IsActive()
{
return bot->HasAura(SPELL_ENFEEBLE);
}
bool PrinceMalchezaarInfernalsAreSpawnedTrigger::IsActive()
{
if (botAI->IsMainTank(bot) || bot->HasAura(SPELL_ENFEEBLE))
return false;
Unit* malchezaar = AI_VALUE2(Unit*, "find target", "prince malchezaar");
return malchezaar != nullptr;
}
bool PrinceMalchezaarBossEngagedByMainTankTrigger::IsActive()
{
if (!botAI->IsMainTank(bot))
return false;
Unit* malchezaar = AI_VALUE2(Unit*, "find target", "prince malchezaar");
return malchezaar != nullptr;
}
bool NightbaneBossEngagedByMainTankTrigger::IsActive()
{
if (!botAI->IsMainTank(bot))
return false;
Unit* nightbane = AI_VALUE2(Unit*, "find target", "nightbane");
return nightbane && nightbane->GetPositionZ() <= NIGHTBANE_FLIGHT_Z;
}
bool NightbaneRangedBotsAreInCharredEarthTrigger::IsActive()
{
if (!botAI->IsRanged(bot))
return false;
Unit* nightbane = AI_VALUE2(Unit*, "find target", "nightbane");
return nightbane && nightbane->GetPositionZ() <= NIGHTBANE_FLIGHT_Z;
}
bool NightbaneMainTankIsSusceptibleToFearTrigger::IsActive()
{
if (bot->getClass() != CLASS_PRIEST)
return false;
Unit* nightbane = AI_VALUE2(Unit*, "find target", "nightbane");
if (!nightbane)
return false;
Player* mainTank = nullptr;
if (Group* group = bot->GetGroup())
{
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{
Player* member = ref->GetSource();
if (member && botAI->IsMainTank(member))
{
mainTank = member;
break;
}
}
}
return mainTank && !mainTank->HasAura(SPELL_FEAR_WARD) &&
botAI->CanCastSpell("fear ward", mainTank);
}
bool NightbanePetsIgnoreCollisionToChaseFlyingBossTrigger::IsActive()
{
Unit* nightbane = AI_VALUE2(Unit*, "find target", "nightbane");
if (!nightbane)
return false;
Pet* pet = bot->GetPet();
return pet && pet->IsAlive();
}
bool NightbaneBossIsFlyingTrigger::IsActive()
{
Unit* nightbane = AI_VALUE2(Unit*, "find target", "nightbane");
if (!nightbane || nightbane->GetPositionZ() <= NIGHTBANE_FLIGHT_Z)
return false;
const uint32 instanceId = nightbane->GetMap()->GetInstanceId();
const time_t now = std::time(nullptr);
const uint8 flightPhaseDurationSeconds = 35;
return nightbaneFlightPhaseStartTimer.find(instanceId) != nightbaneFlightPhaseStartTimer.end() &&
(now - nightbaneFlightPhaseStartTimer[instanceId] < flightPhaseDurationSeconds);
}
bool NightbaneNeedToManageTimersAndTrackersTrigger::IsActive()
{
Unit* nightbane = AI_VALUE2(Unit*, "find target", "nightbane");
return nightbane != nullptr;
}

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#ifndef _PLAYERBOT_RAIDKARAZHANTRIGGERS_H
#define _PLAYERBOT_RAIDKARAZHANTRIGGERS_H
#include "Trigger.h"
class ManaWarpIsAboutToExplodeTrigger : public Trigger
{
public:
ManaWarpIsAboutToExplodeTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "mana warp is about to explode") {}
bool IsActive() override;
};
class AttumenTheHuntsmanNeedTargetPriorityTrigger : public Trigger
{
public:
AttumenTheHuntsmanNeedTargetPriorityTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "attumen the huntsman need target priority") {}
bool IsActive() override;
};
class AttumenTheHuntsmanAttumenSpawnedTrigger : public Trigger
{
public:
AttumenTheHuntsmanAttumenSpawnedTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "attumen the huntsman attumen spawned") {}
bool IsActive() override;
};
class AttumenTheHuntsmanAttumenIsMountedTrigger : public Trigger
{
public:
AttumenTheHuntsmanAttumenIsMountedTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "attumen the huntsman attumen is mounted") {}
bool IsActive() override;
};
class AttumenTheHuntsmanBossWipesAggroWhenMountingTrigger : public Trigger
{
public:
AttumenTheHuntsmanBossWipesAggroWhenMountingTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "attumen the huntsman boss wipes aggro when mounting") {}
bool IsActive() override;
};
class MoroesBossEngagedByMainTankTrigger : public Trigger
{
public:
MoroesBossEngagedByMainTankTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "moroes boss engaged by main tank") {}
bool IsActive() override;
};
class MoroesNeedTargetPriorityTrigger : public Trigger
{
public:
MoroesNeedTargetPriorityTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "moroes need target priority") {}
bool IsActive() override;
};
class MaidenOfVirtueHealersAreStunnedByRepentanceTrigger : public Trigger
{
public:
MaidenOfVirtueHealersAreStunnedByRepentanceTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "maiden of virtue healers are stunned by repentance") {}
bool IsActive() override;
};
class MaidenOfVirtueHolyWrathDealsChainDamageTrigger : public Trigger
{
public:
MaidenOfVirtueHolyWrathDealsChainDamageTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "maiden of virtue holy wrath deals chain damage") {}
bool IsActive() override;
};
class BigBadWolfBossEngagedByTankTrigger : public Trigger
{
public:
BigBadWolfBossEngagedByTankTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "big bad wolf boss engaged by tank") {}
bool IsActive() override;
};
class BigBadWolfBossIsChasingLittleRedRidingHoodTrigger : public Trigger
{
public:
BigBadWolfBossIsChasingLittleRedRidingHoodTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "big bad wolf boss is chasing little red riding hood") {}
bool IsActive() override;
};
class RomuloAndJulianneBothBossesRevivedTrigger : public Trigger
{
public:
RomuloAndJulianneBothBossesRevivedTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "romulo and julianne both bosses revived") {}
bool IsActive() override;
};
class WizardOfOzNeedTargetPriorityTrigger : public Trigger
{
public:
WizardOfOzNeedTargetPriorityTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "wizard of oz need target priority") {}
bool IsActive() override;
};
class WizardOfOzStrawmanIsVulnerableToFireTrigger : public Trigger
{
public:
WizardOfOzStrawmanIsVulnerableToFireTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "wizard of oz strawman is vulnerable to fire") {}
bool IsActive() override;
};
class TheCuratorAstralFlareSpawnedTrigger : public Trigger
{
public:
TheCuratorAstralFlareSpawnedTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "the curator astral flare spawned") {}
bool IsActive() override;
};
class TheCuratorBossEngagedByTanksTrigger : public Trigger
{
public:
TheCuratorBossEngagedByTanksTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "the curator boss engaged by tanks") {}
bool IsActive() override;
};
class TheCuratorBossAstralFlaresCastArcingSearTrigger : public Trigger
{
public:
TheCuratorBossAstralFlaresCastArcingSearTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "the curator astral flares cast arcing sear") {}
bool IsActive() override;
};
class TerestianIllhoofNeedTargetPriorityTrigger : public Trigger
{
public:
TerestianIllhoofNeedTargetPriorityTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "terestian illhoof need target priority") {}
bool IsActive() override;
};
class ShadeOfAranArcaneExplosionIsCastingTrigger : public Trigger
{
public:
ShadeOfAranArcaneExplosionIsCastingTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "shade of aran arcane explosion is casting") {}
bool IsActive() override;
};
class ShadeOfAranFlameWreathIsActiveTrigger : public Trigger
{
public:
ShadeOfAranFlameWreathIsActiveTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "shade of aran flame wreath is active") {}
bool IsActive() override;
};
class ShadeOfAranConjuredElementalsSummonedTrigger : public Trigger
{
public:
ShadeOfAranConjuredElementalsSummonedTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "shade of aran conjured elementals summoned") {}
bool IsActive() override;
};
class ShadeOfAranBossUsesCounterspellAndBlizzardTrigger : public Trigger
{
public:
ShadeOfAranBossUsesCounterspellAndBlizzardTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "shade of aran boss uses counterspell and blizzard") {}
bool IsActive() override;
};
class NetherspiteRedBeamIsActiveTrigger : public Trigger
{
public:
NetherspiteRedBeamIsActiveTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "netherspite red beam is active") {}
bool IsActive() override;
};
class NetherspiteBlueBeamIsActiveTrigger : public Trigger
{
public:
NetherspiteBlueBeamIsActiveTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "netherspite blue beam is active") {}
bool IsActive() override;
};
class NetherspiteGreenBeamIsActiveTrigger : public Trigger
{
public:
NetherspiteGreenBeamIsActiveTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "netherspite green beam is active") {}
bool IsActive() override;
};
class NetherspiteBotIsNotBeamBlockerTrigger : public Trigger
{
public:
NetherspiteBotIsNotBeamBlockerTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "netherspite bot is not beam blocker") {}
bool IsActive() override;
};
class NetherspiteBossIsBanishedTrigger : public Trigger
{
public:
NetherspiteBossIsBanishedTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "netherspite boss is banished") {}
bool IsActive() override;
};
class NetherspiteNeedToManageTimersAndTrackersTrigger : public Trigger
{
public:
NetherspiteNeedToManageTimersAndTrackersTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "netherspite need to manage timers and trackers") {}
bool IsActive() override;
};
class PrinceMalchezaarBotIsEnfeebledTrigger : public Trigger
{
public:
PrinceMalchezaarBotIsEnfeebledTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "prince malchezaar bot is enfeebled") {}
bool IsActive() override;
};
class PrinceMalchezaarInfernalsAreSpawnedTrigger : public Trigger
{
public:
PrinceMalchezaarInfernalsAreSpawnedTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "prince malchezaar infernals are spawned") {}
bool IsActive() override;
};
class PrinceMalchezaarBossEngagedByMainTankTrigger : public Trigger
{
public:
PrinceMalchezaarBossEngagedByMainTankTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "prince malchezaar boss engaged by main tank") {}
bool IsActive() override;
};
class NightbaneBossEngagedByMainTankTrigger : public Trigger
{
public:
NightbaneBossEngagedByMainTankTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "nightbane boss engaged by main tank") {}
bool IsActive() override;
};
class NightbaneRangedBotsAreInCharredEarthTrigger : public Trigger
{
public:
NightbaneRangedBotsAreInCharredEarthTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "nightbane ranged bots are in charred earth") {}
bool IsActive() override;
};
class NightbaneMainTankIsSusceptibleToFearTrigger : public Trigger
{
public:
NightbaneMainTankIsSusceptibleToFearTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "nightbane main tank is susceptible to fear") {}
bool IsActive() override;
};
class NightbanePetsIgnoreCollisionToChaseFlyingBossTrigger : public Trigger
{
public:
NightbanePetsIgnoreCollisionToChaseFlyingBossTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "nightbane pets ignore collision to chase flying boss") {}
bool IsActive() override;
};
class NightbaneBossIsFlyingTrigger : public Trigger
{
public:
NightbaneBossIsFlyingTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "nightbane boss is flying") {}
bool IsActive() override;
};
class NightbaneNeedToManageTimersAndTrackersTrigger : public Trigger
{
public:
NightbaneNeedToManageTimersAndTrackersTrigger(
PlayerbotAI* botAI) : Trigger(botAI, "nightbane need to manage timers and trackers") {}
bool IsActive() override;
};
#endif