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[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
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15
src/Ai/Raid/BlackwingLair/Strategy/RaidBwlStrategy.cpp
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15
src/Ai/Raid/BlackwingLair/Strategy/RaidBwlStrategy.cpp
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#include "RaidBwlStrategy.h"
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#include "Strategy.h"
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void RaidBwlStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("often",
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{ NextAction("bwl check onyxia scale cloak", ACTION_RAID) }));
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triggers.push_back(new TriggerNode("bwl suppression device",
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{ NextAction("bwl turn off suppression device", ACTION_RAID) }));
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triggers.push_back(new TriggerNode("bwl affliction bronze",
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{ NextAction("bwl use hourglass sand", ACTION_RAID) }));
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}
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18
src/Ai/Raid/BlackwingLair/Strategy/RaidBwlStrategy.h
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src/Ai/Raid/BlackwingLair/Strategy/RaidBwlStrategy.h
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#ifndef _PLAYERBOT_RAIDBWLSTRATEGY_H
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#define _PLAYERBOT_RAIDBWLSTRATEGY_H
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#include "AiObjectContext.h"
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#include "Multiplier.h"
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#include "Strategy.h"
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class RaidBwlStrategy : public Strategy
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{
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public:
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RaidBwlStrategy(PlayerbotAI* ai) : Strategy(ai) {}
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virtual std::string const getName() override { return "bwl"; }
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virtual void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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// virtual void InitMultipliers(std::vector<Multiplier*> &multipliers) override;
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};
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#endif
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