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[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
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11
src/Ai/Raid/Aq20/Strategy/RaidAq20Strategy.cpp
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11
src/Ai/Raid/Aq20/Strategy/RaidAq20Strategy.cpp
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#include "RaidAq20Strategy.h"
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#include "Strategy.h"
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void RaidAq20Strategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(
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new TriggerNode("aq20 move to crystal",
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{ NextAction("aq20 use crystal", ACTION_RAID) }));
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}
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src/Ai/Raid/Aq20/Strategy/RaidAq20Strategy.h
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src/Ai/Raid/Aq20/Strategy/RaidAq20Strategy.h
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#ifndef _PLAYERBOT_RAIDAQ20STRATEGY_H
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#define _PLAYERBOT_RAIDAQ20STRATEGY_H
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#include "AiObjectContext.h"
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#include "Multiplier.h"
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#include "Strategy.h"
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class RaidAq20Strategy : public Strategy
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{
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public:
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RaidAq20Strategy(PlayerbotAI* ai) : Strategy(ai) {}
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virtual std::string const getName() override { return "aq20"; }
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virtual void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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// virtual void InitMultipliers(std::vector<Multiplier*> &multipliers) override;
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};
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#endif
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