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https://github.com/mod-playerbots/mod-playerbots.git
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[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
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108
src/Ai/Class/Priest/Action/PriestActions.cpp
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108
src/Ai/Class/Priest/Action/PriestActions.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "PriestActions.h"
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#include "Event.h"
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#include "Playerbots.h"
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bool CastRemoveShadowformAction::isUseful() { return botAI->HasAura("shadowform", AI_VALUE(Unit*, "self target")); }
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bool CastRemoveShadowformAction::isPossible() { return true; }
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bool CastRemoveShadowformAction::Execute(Event event)
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{
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botAI->RemoveAura("shadowform");
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return true;
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}
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Unit* CastPowerWordShieldOnAlmostFullHealthBelowAction::GetTarget()
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{
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Group* group = bot->GetGroup();
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for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
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{
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Player* player = gref->GetSource();
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if (!player)
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continue;
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if (player->isDead())
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{
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continue;
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}
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if (player->GetHealthPct() > sPlayerbotAIConfig->almostFullHealth)
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{
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continue;
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}
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if (player->GetDistance2d(bot) > sPlayerbotAIConfig->spellDistance)
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{
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continue;
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}
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if (botAI->HasAnyAuraOf(player, "weakened soul", "power word: shield", nullptr))
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{
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continue;
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}
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return player;
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}
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return nullptr;
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}
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bool CastPowerWordShieldOnAlmostFullHealthBelowAction::isUseful()
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{
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Group* group = bot->GetGroup();
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for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
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{
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Player* player = gref->GetSource();
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if (!player)
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continue;
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if (player->isDead())
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{
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continue;
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}
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if (player->GetHealthPct() > sPlayerbotAIConfig->almostFullHealth)
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{
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continue;
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}
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if (player->GetDistance2d(bot) > sPlayerbotAIConfig->spellDistance)
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{
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continue;
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}
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if (botAI->HasAnyAuraOf(player, "weakened soul", "power word: shield", nullptr))
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{
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continue;
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}
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return true;
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}
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return false;
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}
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Unit* CastPowerWordShieldOnNotFullAction::GetTarget()
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{
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Group* group = bot->GetGroup();
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MinValueCalculator calc(100);
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for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
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{
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Player* player = gref->GetSource();
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if (!player)
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continue;
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if (player->isDead() || player->IsFullHealth())
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{
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continue;
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}
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if (player->GetDistance2d(bot) > sPlayerbotAIConfig->spellDistance)
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{
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continue;
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}
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if (botAI->HasAnyAuraOf(player, "weakened soul", "power word: shield", nullptr))
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{
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continue;
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}
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calc.probe(player->GetHealthPct(), player);
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}
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return (Unit*)calc.param;
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}
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bool CastPowerWordShieldOnNotFullAction::isUseful()
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{
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return GetTarget();
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}
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