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https://github.com/mod-playerbots/mod-playerbots.git
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[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
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110
src/Ai/Class/Druid/Action/DruidActions.cpp
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110
src/Ai/Class/Druid/Action/DruidActions.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "DruidActions.h"
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#include "Event.h"
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#include "Playerbots.h"
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#include "ServerFacade.h"
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#include "AoeValues.h"
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#include "TargetValue.h"
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std::vector<NextAction> CastAbolishPoisonAction::getAlternatives()
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{
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return NextAction::merge({ NextAction("cure poison") },
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CastSpellAction::getPrerequisites());
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}
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std::vector<NextAction> CastAbolishPoisonOnPartyAction::getAlternatives()
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{
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return NextAction::merge({ NextAction("cure poison on party") },
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CastSpellAction::getPrerequisites());
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}
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Value<Unit*>* CastEntanglingRootsCcAction::GetTargetValue()
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{
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return context->GetValue<Unit*>("cc target", "entangling roots");
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}
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bool CastEntanglingRootsCcAction::Execute(Event event) { return botAI->CastSpell("entangling roots", GetTarget()); }
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Value<Unit*>* CastHibernateCcAction::GetTargetValue() { return context->GetValue<Unit*>("cc target", "hibernate"); }
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bool CastHibernateCcAction::Execute(Event event) { return botAI->CastSpell("hibernate", GetTarget()); }
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bool CastStarfallAction::isUseful()
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{
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if (!CastSpellAction::isUseful())
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return false;
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// Avoid breaking CC
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WorldLocation aoePos = *context->GetValue<WorldLocation>("aoe position");
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Unit* ccTarget = context->GetValue<Unit*>("current cc target")->Get();
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if (ccTarget && ccTarget->IsAlive())
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{
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float dist2d = sServerFacade->GetDistance2d(ccTarget, aoePos.GetPositionX(), aoePos.GetPositionY());
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if (sServerFacade->IsDistanceLessOrEqualThan(dist2d, sPlayerbotAIConfig->aoeRadius))
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return false;
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}
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// Avoid single-target usage on initial pull
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uint8 aoeCount = *context->GetValue<uint8>("aoe count");
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if (aoeCount < 2)
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{
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Unit* target = context->GetValue<Unit*>("current target")->Get();
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if (!target || (!botAI->HasAura("moonfire", target) && !botAI->HasAura("insect swarm", target)))
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return false;
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}
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return true;
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}
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std::vector<NextAction> CastReviveAction::getPrerequisites()
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{
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return NextAction::merge({ NextAction("caster form") },
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ResurrectPartyMemberAction::getPrerequisites());
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}
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std::vector<NextAction> CastRebirthAction::getPrerequisites()
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{
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return NextAction::merge({ NextAction("caster form") },
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ResurrectPartyMemberAction::getPrerequisites());
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}
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bool CastRebirthAction::isUseful()
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{
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return CastSpellAction::isUseful() &&
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AI_VALUE2(float, "distance", GetTargetName()) <= sPlayerbotAIConfig->spellDistance;
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}
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Unit* CastRejuvenationOnNotFullAction::GetTarget()
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{
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Group* group = bot->GetGroup();
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MinValueCalculator calc(100);
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for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
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{
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Player* player = gref->GetSource();
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if (!player)
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continue;
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if (player->isDead() || player->IsFullHealth())
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{
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continue;
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}
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if (player->GetDistance2d(bot) > sPlayerbotAIConfig->spellDistance)
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{
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continue;
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}
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if (botAI->HasAura("rejuvenation", player))
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{
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continue;
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}
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calc.probe(player->GetHealthPct(), player);
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}
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return (Unit*)calc.param;
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}
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bool CastRejuvenationOnNotFullAction::isUseful()
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{
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return GetTarget();
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}
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