[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)

This commit is contained in:
bashermens
2026-01-19 22:45:28 +01:00
committed by GitHub
parent fd07e02a8a
commit 41c53365ae
1119 changed files with 27 additions and 27 deletions

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "PartyMemberToResurrect.h"
#include "Playerbots.h"
class IsTargetOfResurrectSpell : public SpellEntryPredicate
{
public:
bool Check(SpellInfo const* spellInfo) override
{
for (uint8 i = 0; i < 3; ++i)
{
if (spellInfo->Effects[i].Effect == SPELL_EFFECT_RESURRECT ||
spellInfo->Effects[i].Effect == SPELL_EFFECT_RESURRECT_NEW ||
spellInfo->Effects[i].Effect == SPELL_EFFECT_SELF_RESURRECT)
return true;
}
return false;
}
};
class FindDeadPlayer : public FindPlayerPredicate
{
public:
FindDeadPlayer(PartyMemberValue* value) : value(value) {}
bool Check(Unit* unit) override
{
Player* player = unit->ToPlayer();
return player && !player->isResurrectRequested() && player->getDeathState() == DeathState::Corpse &&
!value->IsTargetOfSpellCast(player, predicate);
}
private:
PartyMemberValue* value;
IsTargetOfResurrectSpell predicate;
};
Unit* PartyMemberToResurrect::Calculate()
{
FindDeadPlayer finder(this);
return FindPartyMember(finder);
}