mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-28 22:35:54 +00:00
[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
This commit is contained in:
234
src/Ai/Base/Value/BudgetValues.cpp
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234
src/Ai/Base/Value/BudgetValues.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "BudgetValues.h"
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#include "Playerbots.h"
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uint32 MaxGearRepairCostValue::Calculate()
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{
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uint32 TotalCost = 0;
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for (int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
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{
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uint16 pos = ((INVENTORY_SLOT_BAG_0 << 8) | i);
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Item* item = bot->GetItemByPos(pos);
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if (!item)
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continue;
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uint32 maxDurability = item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
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if (!maxDurability)
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continue;
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uint32 curDurability = item->GetUInt32Value(ITEM_FIELD_DURABILITY);
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if (i >= EQUIPMENT_SLOT_END && curDurability >= maxDurability) // Only count items equiped or already damanged.
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continue;
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ItemTemplate const* ditemProto = item->GetTemplate();
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DurabilityCostsEntry const* dcost = sDurabilityCostsStore.LookupEntry(ditemProto->ItemLevel);
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if (!dcost)
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continue;
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uint32 dQualitymodEntryId = (ditemProto->Quality + 1) * 2;
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DurabilityQualityEntry const* dQualitymodEntry = sDurabilityQualityStore.LookupEntry(dQualitymodEntryId);
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if (!dQualitymodEntry)
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continue;
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uint32 dmultiplier =
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dcost->multiplier[ItemSubClassToDurabilityMultiplierId(ditemProto->Class, ditemProto->SubClass)];
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uint32 costs = uint32(maxDurability * dmultiplier * double(dQualitymodEntry->quality_mod));
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TotalCost += costs;
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}
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return TotalCost;
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}
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uint32 RepairCostValue::Calculate()
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{
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uint32 TotalCost = 0;
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for (int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
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{
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uint16 pos = ((INVENTORY_SLOT_BAG_0 << 8) | i);
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Item* item = bot->GetItemByPos(pos);
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if (!item)
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continue;
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uint32 maxDurability = item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
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if (!maxDurability)
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continue;
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uint32 curDurability = item->GetUInt32Value(ITEM_FIELD_DURABILITY);
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uint32 LostDurability = maxDurability - curDurability;
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if (LostDurability == 0)
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continue;
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ItemTemplate const* ditemProto = item->GetTemplate();
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DurabilityCostsEntry const* dcost = sDurabilityCostsStore.LookupEntry(ditemProto->ItemLevel);
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if (!dcost)
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continue;
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uint32 dQualitymodEntryId = (ditemProto->Quality + 1) * 2;
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DurabilityQualityEntry const* dQualitymodEntry = sDurabilityQualityStore.LookupEntry(dQualitymodEntryId);
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if (!dQualitymodEntry)
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continue;
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uint32 dmultiplier =
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dcost->multiplier[ItemSubClassToDurabilityMultiplierId(ditemProto->Class, ditemProto->SubClass)];
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uint32 costs = uint32(LostDurability * dmultiplier * double(dQualitymodEntry->quality_mod));
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TotalCost += costs;
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}
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return TotalCost;
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}
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uint32 TrainCostValue::Calculate()
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{
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uint32 TotalCost = 0;
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std::set<uint32> spells;
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if (CreatureTemplateContainer const* creatures = sObjectMgr->GetCreatureTemplates())
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{
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for (CreatureTemplateContainer::const_iterator itr = creatures->begin(); itr != creatures->end(); ++itr)
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{
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Trainer::Trainer* trainer = sObjectMgr->GetTrainer(itr->first);
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if (!trainer)
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continue;
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if (trainer->GetTrainerType() != Trainer::Type::Class || !trainer->IsTrainerValidForPlayer(bot))
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continue;
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for (auto& spell : trainer->GetSpells())
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{
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if (!trainer->CanTeachSpell(bot, trainer->GetSpell(spell.SpellId)))
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continue;
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if (spells.find(spell.SpellId) != spells.end())
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continue;
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TotalCost += spell.MoneyCost;
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spells.insert(spell.SpellId);
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}
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}
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}
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return TotalCost;
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}
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uint32 MoneyNeededForValue::Calculate()
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{
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NeedMoneyFor needMoneyFor = NeedMoneyFor(stoi(getQualifier()));
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PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
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AiObjectContext* context = botAI->GetAiObjectContext();
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uint32 moneyWanted = 0;
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uint32 level = bot->GetLevel();
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switch (needMoneyFor)
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{
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case NeedMoneyFor::none:
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moneyWanted = 0;
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break;
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case NeedMoneyFor::repair:
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moneyWanted = AI_VALUE(uint32, "max repair cost");
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break;
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case NeedMoneyFor::ammo:
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moneyWanted = (bot->getClass() == CLASS_HUNTER)
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? (level * level * level) / 10
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: 0; // Or level^3 (1s @ lvl10, 30s @ lvl30, 2g @ lvl60, 5g @ lvl80): Todo replace
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// (should be best ammo buyable x 8 stacks cost)
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break;
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case NeedMoneyFor::spells:
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moneyWanted = AI_VALUE(uint32, "train cost");
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break;
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case NeedMoneyFor::travel:
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moneyWanted =
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bot->isTaxiCheater()
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? 0
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: 1500; // 15s for traveling half a continent. Todo: Add better calculation (Should be ???)
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break;
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case NeedMoneyFor::gear:
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moneyWanted = level * level * level; // Or level^3 (10s @ lvl10, 3g @ lvl30, 20g @ lvl60, 50g @ lvl80):
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// Todo replace (Should be ~total cost of all >green gear equiped)
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break;
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case NeedMoneyFor::consumables:
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moneyWanted =
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(level * level * level) / 10; // Or level^3 (1s @ lvl10, 30s @ lvl30, 2g @ lvl60, 5g @ lvl80): Todo
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// replace (Should be best food/drink x 2 stacks cost)
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break;
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case NeedMoneyFor::guild:
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if (botAI->HasStrategy("guild", BOT_STATE_NON_COMBAT))
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{
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if (bot->GetGuildId())
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moneyWanted = AI_VALUE2(uint32, "item count", chat->FormatQItem(5976)) ? 0 : 10000; // 1g (tabard)
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else
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moneyWanted =
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AI_VALUE2(uint32, "item count", chat->FormatQItem(5863)) ? 0 : 10000; // 10s (guild charter)
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}
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break;
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case NeedMoneyFor::tradeskill:
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moneyWanted = (level * level *
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level); // Or level^3 (10s @ lvl10, 3g @ lvl30, 20g @ lvl60, 50g @ lvl80): Todo replace
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// (Should be buyable reagents that combined allow crafting of usefull items)
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break;
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default:
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break;
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}
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return moneyWanted;
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};
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uint32 TotalMoneyNeededForValue::Calculate()
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{
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NeedMoneyFor needMoneyFor = NeedMoneyFor(stoi(getQualifier()));
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uint32 moneyWanted = AI_VALUE2(uint32, "money needed for", (uint32)needMoneyFor);
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auto needPtr = std::find(saveMoneyFor.begin(), saveMoneyFor.end(), needMoneyFor);
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while (needPtr != saveMoneyFor.begin())
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{
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needPtr--;
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NeedMoneyFor alsoNeed = *needPtr;
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moneyWanted = moneyWanted + AI_VALUE2(uint32, "money needed for", (uint32)alsoNeed);
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}
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return moneyWanted;
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}
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uint32 FreeMoneyForValue::Calculate()
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{
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uint32 money = bot->GetMoney();
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if (botAI->HasCheat(BotCheatMask::gold))
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return 10000000;
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if (botAI->HasActivePlayerMaster())
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return money;
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uint32 savedMoney = AI_VALUE2(uint32, "total money needed for", getQualifier()) -
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AI_VALUE2(uint32, "money needed for", getQualifier());
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if (savedMoney > money)
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return 0;
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return money - savedMoney;
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};
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bool ShouldGetMoneyValue::Calculate() { return !AI_VALUE2(uint32, "free money for", (uint32)NeedMoneyFor::anything); };
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