mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-13 15:23:46 +00:00
[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
This commit is contained in:
28
src/Ai/Base/Value/AlwaysLootListValue.h
Normal file
28
src/Ai/Base/Value/AlwaysLootListValue.h
Normal file
@@ -0,0 +1,28 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
||||
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_ALWAYSLOOTLISTVALUE_H
|
||||
#define _PLAYERBOT_ALWAYSLOOTLISTVALUE_H
|
||||
|
||||
#include "Value.h"
|
||||
|
||||
class PlayerbotAI;
|
||||
|
||||
class AlwaysLootListValue : public ManualSetValue<std::set<uint32>&>
|
||||
{
|
||||
public:
|
||||
AlwaysLootListValue(PlayerbotAI* botAI, std::string const name = "always loot list")
|
||||
: ManualSetValue<std::set<uint32>&>(botAI, list, name)
|
||||
{
|
||||
}
|
||||
|
||||
std::string const Save() override;
|
||||
bool Load(std::string const value) override;
|
||||
|
||||
private:
|
||||
std::set<uint32> list;
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user