mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-08 13:11:10 +00:00
[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
This commit is contained in:
193
src/Ai/Base/Strategy/ChatCommandHandlerStrategy.cpp
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193
src/Ai/Base/Strategy/ChatCommandHandlerStrategy.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "ChatCommandHandlerStrategy.h"
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#include "Playerbots.h"
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class ChatCommandActionNodeFactoryInternal : public NamedObjectFactory<ActionNode>
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{
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public:
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ChatCommandActionNodeFactoryInternal() { creators["tank attack chat shortcut"] = &tank_attack_chat_shortcut; }
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private:
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static ActionNode* tank_attack_chat_shortcut(PlayerbotAI* botAI)
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{
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return new ActionNode("tank attack chat shortcut",
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/*P*/ {},
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/*A*/ {},
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/*C*/ { NextAction("attack my target", 100.0f) });
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}
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};
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void ChatCommandHandlerStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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PassTroughStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode("rep", { NextAction("reputation", relevance) }));
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triggers.push_back(new TriggerNode("q", { NextAction("query quest", relevance),
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NextAction("query item usage", relevance) }));
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triggers.push_back(new TriggerNode("add all loot", { NextAction("add all loot", relevance),
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NextAction("loot", relevance) }));
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triggers.push_back(new TriggerNode("u", { NextAction("use", relevance) }));
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triggers.push_back(new TriggerNode("c", { NextAction("item count", relevance) }));
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triggers.push_back(
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new TriggerNode("items", { NextAction("item count", relevance) }));
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triggers.push_back(new TriggerNode("inv", { NextAction("item count", relevance) }));
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triggers.push_back(new TriggerNode("e", { NextAction("equip", relevance) }));
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triggers.push_back(new TriggerNode("ue", { NextAction("unequip", relevance) }));
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triggers.push_back(new TriggerNode("t", { NextAction("trade", relevance) }));
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triggers.push_back(new TriggerNode("nt", { NextAction("trade", relevance) }));
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triggers.push_back(new TriggerNode("s", { NextAction("sell", relevance) }));
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triggers.push_back(new TriggerNode("b", { NextAction("buy", relevance) }));
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triggers.push_back(new TriggerNode("r", { NextAction("reward", relevance) }));
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triggers.push_back(
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new TriggerNode("attack", { NextAction("attack my target", relevance) }));
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triggers.push_back(
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new TriggerNode("accept", { NextAction("accept quest", relevance) }));
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triggers.push_back(
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new TriggerNode("follow", { NextAction("follow chat shortcut", relevance) }));
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triggers.push_back(
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new TriggerNode("stay", { NextAction("stay chat shortcut", relevance) }));
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triggers.push_back(
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new TriggerNode("move from group", { NextAction("move from group chat shortcut", relevance) }));
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triggers.push_back(
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new TriggerNode("flee", { NextAction("flee chat shortcut", relevance) }));
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triggers.push_back(new TriggerNode(
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"tank attack", { NextAction("tank attack chat shortcut", relevance) }));
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triggers.push_back(
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new TriggerNode("grind", { NextAction("grind chat shortcut", relevance) }));
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triggers.push_back(
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new TriggerNode("talk", { NextAction("gossip hello", relevance),
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NextAction("talk to quest giver", relevance) }));
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triggers.push_back(
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new TriggerNode("enter vehicle", { NextAction("enter vehicle", relevance) }));
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triggers.push_back(
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new TriggerNode("leave vehicle", { NextAction("leave vehicle", relevance) }));
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triggers.push_back(
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new TriggerNode("cast", { NextAction("cast custom spell", relevance) }));
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triggers.push_back(
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new TriggerNode("castnc", { NextAction("cast custom nc spell", relevance) }));
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triggers.push_back(
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new TriggerNode("revive", { NextAction("spirit healer", relevance) }));
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triggers.push_back(
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new TriggerNode("runaway", { NextAction("runaway chat shortcut", relevance) }));
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triggers.push_back(
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new TriggerNode("warning", { NextAction("runaway chat shortcut", relevance) }));
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triggers.push_back(
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new TriggerNode("max dps", { NextAction("max dps chat shortcut", relevance) }));
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triggers.push_back(
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new TriggerNode("attackers", { NextAction("tell attackers", relevance) }));
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triggers.push_back(
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new TriggerNode("target", { NextAction("tell target", relevance) }));
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triggers.push_back(
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new TriggerNode("ready", { NextAction("ready check", relevance) }));
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triggers.push_back(
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new TriggerNode("bwl", { NextAction("bwl chat shortcut", relevance) }));
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triggers.push_back(
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new TriggerNode("dps", { NextAction("tell estimated dps", relevance) }));
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triggers.push_back(
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new TriggerNode("disperse", { NextAction("disperse set", relevance) }));
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triggers.push_back(
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new TriggerNode("open items", { NextAction("open items", relevance) }));
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triggers.push_back(
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new TriggerNode("qi", { NextAction("query item usage", relevance) }));
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triggers.push_back(
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new TriggerNode("unlock items", { NextAction("unlock items", relevance) }));
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triggers.push_back(
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new TriggerNode("unlock traded item", { NextAction("unlock traded item", relevance) }));
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triggers.push_back(
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new TriggerNode("wipe", { NextAction("wipe", relevance) }));
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triggers.push_back(new TriggerNode("tame", { NextAction("tame", relevance) }));
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triggers.push_back(new TriggerNode("glyphs", { NextAction("glyphs", relevance) })); // Added for custom Glyphs
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triggers.push_back(new TriggerNode("glyph equip", { NextAction("glyph equip", relevance) })); // Added for custom Glyphs
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triggers.push_back(new TriggerNode("pet", { NextAction("pet", relevance) }));
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triggers.push_back(new TriggerNode("pet attack", { NextAction("pet attack", relevance) }));
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triggers.push_back(new TriggerNode("roll", { NextAction("roll", relevance) }));
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}
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ChatCommandHandlerStrategy::ChatCommandHandlerStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI)
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{
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actionNodeFactories.Add(new ChatCommandActionNodeFactoryInternal());
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supported.push_back("quests");
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supported.push_back("stats");
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supported.push_back("leave");
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supported.push_back("reputation");
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supported.push_back("log");
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supported.push_back("los");
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supported.push_back("rpg status");
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supported.push_back("rpg do quest");
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supported.push_back("aura");
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supported.push_back("drop");
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supported.push_back("share");
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supported.push_back("ll");
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supported.push_back("ss");
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supported.push_back("release");
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supported.push_back("teleport");
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supported.push_back("taxi");
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supported.push_back("repair");
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supported.push_back("talents");
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supported.push_back("spells");
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supported.push_back("co");
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supported.push_back("nc");
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supported.push_back("de");
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supported.push_back("trainer");
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supported.push_back("maintenance");
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supported.push_back("remove glyph");
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supported.push_back("autogear");
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supported.push_back("equip upgrade");
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supported.push_back("chat");
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supported.push_back("home");
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supported.push_back("destroy");
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supported.push_back("reset botAI");
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supported.push_back("emote");
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supported.push_back("buff");
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supported.push_back("help");
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supported.push_back("gb");
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supported.push_back("bank");
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supported.push_back("invite");
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supported.push_back("lfg");
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supported.push_back("spell");
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supported.push_back("rti");
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supported.push_back("position");
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supported.push_back("summon");
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supported.push_back("who");
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supported.push_back("save mana");
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supported.push_back("formation");
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supported.push_back("stance");
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supported.push_back("sendmail");
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supported.push_back("mail");
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supported.push_back("outfit");
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supported.push_back("go");
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supported.push_back("debug");
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supported.push_back("cdebug");
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supported.push_back("cs");
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supported.push_back("wts");
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supported.push_back("hire");
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supported.push_back("craft");
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supported.push_back("flag");
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supported.push_back("range");
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supported.push_back("ra");
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supported.push_back("give leader");
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supported.push_back("cheat");
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supported.push_back("ginvite");
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supported.push_back("guild promote");
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supported.push_back("guild demote");
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supported.push_back("guild remove");
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supported.push_back("guild leave");
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supported.push_back("rtsc");
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supported.push_back("drink");
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supported.push_back("calc");
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supported.push_back("open items");
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supported.push_back("qi");
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supported.push_back("unlock items");
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supported.push_back("unlock traded item");
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supported.push_back("tame");
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supported.push_back("glyphs"); // Added for custom Glyphs
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supported.push_back("glyph equip"); // Added for custom Glyphs
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supported.push_back("pet");
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supported.push_back("pet attack");
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}
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