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https://github.com/mod-playerbots/mod-playerbots.git
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[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
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54
src/Ai/Base/Actions/TrainerAction.h
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54
src/Ai/Base/Actions/TrainerAction.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_TRAINERACTION_H
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#define _PLAYERBOT_TRAINERACTION_H
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#include "Action.h"
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#include "ChatHelper.h"
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#include "Trainer.h"
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class Creature;
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class PlayerbotAI;
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struct TrainerSpell;
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class TrainerAction : public Action
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{
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public:
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TrainerAction(PlayerbotAI* botAI) : Action(botAI, "trainer") {}
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bool Execute(Event event) override;
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private:
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typedef void (TrainerAction::*TrainerSpellAction)(uint32, const Trainer::Spell, std::ostringstream& msg);
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void Iterate(Creature* creature, TrainerSpellAction action, SpellIds& spells);
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void Learn(uint32 cost, const Trainer::Spell tSpell, std::ostringstream& msg);
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void TellHeader(Creature* creature);
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void TellFooter(uint32 totalCost);
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};
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class MaintenanceAction : public Action
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{
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public:
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MaintenanceAction(PlayerbotAI* botAI) : Action(botAI, "maintenance") {}
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bool Execute(Event event) override;
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};
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class RemoveGlyphAction : public Action
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{
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public:
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RemoveGlyphAction(PlayerbotAI* botAI) : Action(botAI, "remove glyph") {}
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bool Execute(Event event) override;
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};
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class AutoGearAction : public Action
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{
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public:
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AutoGearAction(PlayerbotAI* botAI) : Action(botAI, "autogear") {}
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bool Execute(Event event) override;
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};
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#endif
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