[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)

This commit is contained in:
bashermens
2026-01-19 22:45:28 +01:00
committed by GitHub
parent fd07e02a8a
commit 41c53365ae
1119 changed files with 27 additions and 27 deletions

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_TRAINERACTION_H
#define _PLAYERBOT_TRAINERACTION_H
#include "Action.h"
#include "ChatHelper.h"
#include "Trainer.h"
class Creature;
class PlayerbotAI;
struct TrainerSpell;
class TrainerAction : public Action
{
public:
TrainerAction(PlayerbotAI* botAI) : Action(botAI, "trainer") {}
bool Execute(Event event) override;
private:
typedef void (TrainerAction::*TrainerSpellAction)(uint32, const Trainer::Spell, std::ostringstream& msg);
void Iterate(Creature* creature, TrainerSpellAction action, SpellIds& spells);
void Learn(uint32 cost, const Trainer::Spell tSpell, std::ostringstream& msg);
void TellHeader(Creature* creature);
void TellFooter(uint32 totalCost);
};
class MaintenanceAction : public Action
{
public:
MaintenanceAction(PlayerbotAI* botAI) : Action(botAI, "maintenance") {}
bool Execute(Event event) override;
};
class RemoveGlyphAction : public Action
{
public:
RemoveGlyphAction(PlayerbotAI* botAI) : Action(botAI, "remove glyph") {}
bool Execute(Event event) override;
};
class AutoGearAction : public Action
{
public:
AutoGearAction(PlayerbotAI* botAI) : Action(botAI, "autogear") {}
bool Execute(Event event) override;
};
#endif