[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)

This commit is contained in:
bashermens
2026-01-19 22:45:28 +01:00
committed by GitHub
parent fd07e02a8a
commit 41c53365ae
1119 changed files with 27 additions and 27 deletions

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@@ -0,0 +1,38 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_TALKTOQUESTGIVERACTION_H
#define _PLAYERBOT_TALKTOQUESTGIVERACTION_H
#include "QuestAction.h"
class Quest;
class PlayerbotAI;
class WorldObject;
class TalkToQuestGiverAction : public QuestAction
{
public:
TalkToQuestGiverAction(PlayerbotAI* botAI, std::string name = "talk to quest giver") : QuestAction(botAI, name) { }
protected:
bool ProcessQuest(Quest const* quest, Object* questGiver) override;
bool TurnInQuest(Quest const* quest, Object* questGiver, std::ostringstream& out);
private:
void RewardNoItem(Quest const* quest, Object* questGiver, std::ostringstream& out);
void RewardSingleItem(Quest const* quest, Object* questGiver, std::ostringstream& out);
std::set<uint32> BestRewards(Quest const* quest);
void RewardMultipleItem(Quest const* quest, Object* questGiver, std::ostringstream& out);
void AskToSelectReward(Quest const* quest, std::ostringstream& out, bool forEquip);
};
class TurnInQueryQuestAction : public TalkToQuestGiverAction
{
public:
TurnInQueryQuestAction(PlayerbotAI* botAI) : TalkToQuestGiverAction(botAI, "turn in query quest") {}
bool Execute(Event event) override;
};
#endif