[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)

This commit is contained in:
bashermens
2026-01-19 22:45:28 +01:00
committed by GitHub
parent fd07e02a8a
commit 41c53365ae
1119 changed files with 27 additions and 27 deletions

View File

@@ -0,0 +1,37 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "SecurityCheckAction.h"
#include "Event.h"
#include "Playerbots.h"
bool SecurityCheckAction::isUseful()
{
return sRandomPlayerbotMgr->IsRandomBot(bot) && botAI->GetMaster() &&
botAI->GetMaster()->GetSession()->GetSecurity() < SEC_GAMEMASTER && !GET_PLAYERBOT_AI(botAI->GetMaster());
}
bool SecurityCheckAction::Execute(Event event)
{
if (Group* group = bot->GetGroup())
{
LootMethod method = group->GetLootMethod();
ItemQualities threshold = group->GetLootThreshold();
if (method == MASTER_LOOT || method == FREE_FOR_ALL || threshold > ITEM_QUALITY_UNCOMMON)
{
if ((botAI->GetGroupLeader()->GetSession()->GetSecurity() == SEC_PLAYER) &&
(!bot->GetGuildId() || bot->GetGuildId() != botAI->GetGroupLeader()->GetGuildId()))
{
botAI->TellError("I will play with this loot type only if I'm in your guild :/");
botAI->ChangeStrategy("+passive,+stay", BOT_STATE_NON_COMBAT);
botAI->ChangeStrategy("+passive,+stay", BOT_STATE_COMBAT);
}
return true;
}
}
return false;
}