[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)

This commit is contained in:
bashermens
2026-01-19 22:45:28 +01:00
committed by GitHub
parent fd07e02a8a
commit 41c53365ae
1119 changed files with 27 additions and 27 deletions

View File

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_RPGACTION_H
#define _PLAYERBOT_RPGACTION_H
#include "MovementActions.h"
class ObjectGuid;
class PlayerbotAI;
class Unit;
class RpgAction : public MovementAction
{
public:
RpgAction(PlayerbotAI* botAI, std::string const name = "rpg") : MovementAction(botAI, name) { }
bool Execute(Event event) override;
bool isUseful() override;
protected:
virtual bool SetNextRpgAction();
typedef void (RpgAction::*RpgElement)(ObjectGuid guid);
bool AddIgnore(ObjectGuid guid);
bool RemIgnore(ObjectGuid guid);
bool HasIgnore(ObjectGuid guid);
};
class CRpgAction : public RpgAction
{
public:
CRpgAction(PlayerbotAI* botAI) : RpgAction(botAI, "crpg") { }
bool isUseful() override;
};
#endif