[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)

This commit is contained in:
bashermens
2026-01-19 22:45:28 +01:00
committed by GitHub
parent fd07e02a8a
commit 41c53365ae
1119 changed files with 27 additions and 27 deletions

View File

@@ -0,0 +1,118 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "NonCombatActions.h"
#include "Event.h"
#include "Playerbots.h"
bool DrinkAction::Execute(Event event)
{
if (botAI->HasCheat(BotCheatMask::food))
{
// if (bot->IsNonMeleeSpellCast(true))
// return false;
bot->ClearUnitState(UNIT_STATE_CHASE);
bot->ClearUnitState(UNIT_STATE_FOLLOW);
if (bot->isMoving())
{
bot->StopMoving();
// botAI->SetNextCheckDelay(sPlayerbotAIConfig->globalCoolDown);
// return false;
}
bot->SetStandState(UNIT_STAND_STATE_SIT);
botAI->InterruptSpell();
// float hp = bot->GetHealthPercent();
float mp = bot->GetPowerPct(POWER_MANA);
float p = mp;
float delay;
if (!bot->InBattleground())
delay = 18000.0f * (100 - p) / 100.0f;
else
delay = 12000.0f * (100 - p) / 100.0f;
botAI->SetNextCheckDelay(delay);
bot->AddAura(25990, bot);
return true;
// return botAI->CastSpell(24707, bot);
}
return UseItemAction::Execute(event);
}
bool DrinkAction::isUseful()
{
return UseItemAction::isUseful() &&
AI_VALUE2(bool, "has mana", "self target") &&
AI_VALUE2(uint8, "mana", "self target") < 100;
}
bool DrinkAction::isPossible()
{
return !bot->IsInCombat() &&
!bot->IsMounted() &&
!botAI->HasAnyAuraOf(GetTarget(), "dire bear form", "bear form", "cat form", "travel form",
"aquatic form","flight form", "swift flight form", nullptr) &&
(botAI->HasCheat(BotCheatMask::food) || UseItemAction::isPossible());
}
bool EatAction::Execute(Event event)
{
if (botAI->HasCheat(BotCheatMask::food))
{
// if (bot->IsNonMeleeSpellCast(true))
// return false;
bot->ClearUnitState(UNIT_STATE_CHASE);
bot->ClearUnitState(UNIT_STATE_FOLLOW);
if (bot->isMoving())
{
bot->StopMoving();
// botAI->SetNextCheckDelay(sPlayerbotAIConfig->globalCoolDown);
// return false;
}
bot->SetStandState(UNIT_STAND_STATE_SIT);
botAI->InterruptSpell();
float hp = bot->GetHealthPct();
// float mp = bot->HasMana() ? bot->GetPowerPercent() : 0.f;
float p = hp;
float delay;
if (!bot->InBattleground())
delay = 18000.0f * (100 - p) / 100.0f;
else
delay = 12000.0f * (100 - p) / 100.0f;
botAI->SetNextCheckDelay(delay);
bot->AddAura(25990, bot);
return true;
}
return UseItemAction::Execute(event);
}
bool EatAction::isUseful()
{
return UseItemAction::isUseful() &&
AI_VALUE2(uint8, "health", "self target") < 100;
}
bool EatAction::isPossible()
{
return !bot->IsInCombat() &&
!bot->IsMounted() &&
!botAI->HasAnyAuraOf(GetTarget(), "dire bear form", "bear form", "cat form", "travel form",
"aquatic form","flight form", "swift flight form", nullptr) &&
(botAI->HasCheat(BotCheatMask::food) || UseItemAction::isPossible());
}