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https://github.com/mod-playerbots/mod-playerbots.git
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[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
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79
src/Ai/Base/Actions/InviteToGroupAction.h
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79
src/Ai/Base/Actions/InviteToGroupAction.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_INVITETOGROUPACTION_H
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#define _PLAYERBOT_INVITETOGROUPACTION_H
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#include "Action.h"
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#include "Player.h"
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class PlayerbotAI;
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class InviteToGroupAction : public Action
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{
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public:
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InviteToGroupAction(PlayerbotAI* botAI, std::string const name = "invite") : Action(botAI, name) {}
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bool Execute(Event event) override
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{
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Player* master = event.getOwner();
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return Invite(bot, master);
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}
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virtual bool Invite(Player* inviter, Player* player);
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};
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class JoinGroupAction : public InviteToGroupAction
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{
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public:
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JoinGroupAction(PlayerbotAI* ai, std::string name = "join") : InviteToGroupAction(ai, name) {}
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bool Execute(Event event) override;
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};
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class InviteNearbyToGroupAction : public InviteToGroupAction
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{
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public:
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InviteNearbyToGroupAction(PlayerbotAI* botAI, std::string const name = "invite nearby") : InviteToGroupAction(botAI, name) {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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// Generic guid member finder
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class FindGuildMembers
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{
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public:
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FindGuildMembers(){};
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void operator()(Player* player) { data.push_back(player); };
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std::vector<Player*> const GetResult() { return data; };
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private:
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std::vector<Player*> data;
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};
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class InviteGuildToGroupAction : public InviteNearbyToGroupAction
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{
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public:
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InviteGuildToGroupAction(PlayerbotAI* botAI, std::string const name = "invite guild")
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: InviteNearbyToGroupAction(botAI, name)
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{
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}
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bool Execute(Event event) override;
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bool isUseful() override { return bot->GetGuildId() && InviteNearbyToGroupAction::isUseful(); };
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private:
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std::vector<Player*> getGuildMembers();
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};
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class LfgAction : public InviteToGroupAction
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{
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public:
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LfgAction(PlayerbotAI* botAI, std::string name = "lfg") : InviteToGroupAction(botAI, name) {}
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bool Execute(Event event) override;
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};
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#endif
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