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https://github.com/mod-playerbots/mod-playerbots.git
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[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
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25
src/Ai/Base/Actions/InventoryChangeFailureAction.h
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25
src/Ai/Base/Actions/InventoryChangeFailureAction.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_INVENTORYCHANGEFAILUREACTION_H
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#define _PLAYERBOT_INVENTORYCHANGEFAILUREACTION_H
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#include "Action.h"
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#include "Item.h"
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class PlayerbotAI;
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class InventoryChangeFailureAction : public Action
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{
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public:
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InventoryChangeFailureAction(PlayerbotAI* botAI) : Action(botAI, "inventory change failure") {}
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bool Execute(Event event) override;
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private:
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static std::map<InventoryResult, std::string> messages;
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};
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#endif
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