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https://github.com/mod-playerbots/mod-playerbots.git
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Misdirection and tricks of the trade
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@@ -45,7 +45,7 @@ NextAction** DpsHunterStrategy::getDefaultActions()
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new NextAction("explosive shot", ACTION_DEFAULT + 0.6f), new NextAction("aimed shot", ACTION_DEFAULT + 0.5f),
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new NextAction("silencing shot", ACTION_DEFAULT + 0.4f),
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new NextAction("kill command", ACTION_DEFAULT + 0.3f),
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new NextAction("arcane shot", ACTION_DEFAULT + 0.2f),
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// new NextAction("arcane shot", ACTION_DEFAULT + 0.2f),
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new NextAction("steady shot", ACTION_DEFAULT + 0.1f),
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new NextAction("auto shot", ACTION_DEFAULT), nullptr);
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}
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@@ -95,7 +95,7 @@ void GenericHunterStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode("enemy too close for auto shot",
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NextAction::array(0, new NextAction("flee", ACTION_MOVE + 9), nullptr)));
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triggers.push_back(
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new TriggerNode("misdirection on main tank",
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new TriggerNode("low tank threat",
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NextAction::array(0, new NextAction("misdirection on main tank", ACTION_HIGH + 7), NULL)));
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triggers.push_back(
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new TriggerNode("low health", NextAction::array(0, new NextAction("deterrence", ACTION_HIGH + 5), nullptr)));
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