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major class spells
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@@ -67,14 +67,17 @@ void MeleeShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode("flame shock", NextAction::array(0, new NextAction("flame shock", 20.0f), nullptr)));
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triggers.push_back(new TriggerNode(
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"maelstrom weapon",
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NextAction::array(0, new NextAction("lightning bolt", 25.0f), NULL)));
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NextAction::array(0, new NextAction("lightning bolt", 25.0f), nullptr)));
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triggers.push_back(new TriggerNode("not facing target", NextAction::array(0, new NextAction("set facing", ACTION_NORMAL + 7), nullptr)));
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// triggers.push_back(new TriggerNode("enemy too close for melee", NextAction::array(0, new NextAction("move out of enemy contact", ACTION_NORMAL + 8), nullptr)));
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triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0, new NextAction("strength of earth totem", ACTION_LIGHT_HEAL), nullptr)));
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triggers.push_back(new TriggerNode("enemy out of melee", NextAction::array(0, new NextAction("reach melee", ACTION_NORMAL + 8), nullptr)));
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triggers.push_back(new TriggerNode(
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"no fire totem",
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NextAction::array(0, new NextAction("reach melee", 23.0f), new NextAction("magma totem", 22.0f), NULL)));
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NextAction::array(0, new NextAction("reach melee", 23.0f), new NextAction("magma totem", 22.0f), nullptr)));
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triggers.push_back(new TriggerNode(
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"medium mana",
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NextAction::array(0, new NextAction("shamanistic rage", 23.0f), nullptr)));
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}
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void MeleeAoeShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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