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major class spells
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@@ -23,7 +23,6 @@ class FrostDKStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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//creators["deathchill"] = &deathchill;
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//creators["icebound fortitude"] = &icebound_fortitude;
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//creators["mind freeze"] = &mind_freeze;
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//creators["empower weapon"] = &empower_weapon;
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//creators["hungering cold"] = &hungering_cold;
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//creators["unbreakable armor"] = &unbreakable_armor;
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//creators["improved icy talons"] = &improved_icy_talons;
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@@ -74,6 +73,7 @@ NextAction** FrostDKStrategy::getDefaultActions()
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new NextAction("obliterate", ACTION_NORMAL + 5),
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new NextAction("frost strike", ACTION_NORMAL + 4),
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// new NextAction("death strike", ACTION_NORMAL + 3),
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new NextAction("empower rune weapon", ACTION_NORMAL + 2),
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new NextAction("melee", ACTION_NORMAL),
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NULL
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);
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@@ -82,9 +82,8 @@ NextAction** FrostDKStrategy::getDefaultActions()
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void FrostDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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GenericDKStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode("empower weapon", NextAction::array(0, new NextAction("empower weapon", ACTION_NORMAL + 4), nullptr)));
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triggers.push_back(new TriggerNode("pestilence", NextAction::array(0, new NextAction("pestilence", ACTION_HIGH + 9), NULL)));
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triggers.push_back(new TriggerNode("unbreakable armor", NextAction::array(0, new NextAction("unbreakable armor", ACTION_NORMAL + 4), nullptr)));
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// triggers.push_back(new TriggerNode("empower rune weapon", NextAction::array(0, new NextAction("empower rune weapon", ACTION_NORMAL + 4), nullptr)));
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}
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void FrostDKAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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