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https://github.com/mod-playerbots/mod-playerbots.git
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Chat refactor quests and generic + suggest
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@@ -32,12 +32,12 @@ public:
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virtual bool Execute(Event event) { return true; }
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bool isUseful() { return true; }
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static void ChatReplyDo(Player* bot, uint32 type, uint32 guid1, uint32 guid2, std::string msg, std::string chanName, std::string name);
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static bool HandleThunderfuryReply(Player* bot, ChatChannelSource chatChannelSource, std::string msg, std::string name);
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static bool HandleToxicLinksReply(Player* bot, ChatChannelSource chatChannelSource, std::string msg, std::string name);
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static bool HandleWTBItemsReply(Player* bot, ChatChannelSource chatChannelSource, std::string msg, std::string name);
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static bool HandleLFGQuestsReply(Player* bot, ChatChannelSource chatChannelSource, std::string msg, std::string name);
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static bool SendGeneralResponse(Player* bot, ChatChannelSource chatChannelSource, std::string responseMessage, std::string name);
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static std::string GenerateReplyMessage(Player* bot, std::string incomingMessage, uint32 guid1, std::string name);
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static void ChatReplyDo(Player* bot, uint32& type, uint32& guid1, uint32& guid2, std::string& msg, std::string& chanName, std::string& name);
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static bool HandleThunderfuryReply(Player* bot, ChatChannelSource chatChannelSource, std::string& msg, std::string& name);
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static bool HandleToxicLinksReply(Player* bot, ChatChannelSource chatChannelSource, std::string& msg, std::string& name);
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static bool HandleWTBItemsReply(Player* bot, ChatChannelSource chatChannelSource, std::string& msg, std::string& name);
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static bool HandleLFGQuestsReply(Player* bot, ChatChannelSource chatChannelSource, std::string& msg, std::string& name);
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static bool SendGeneralResponse(Player* bot, ChatChannelSource chatChannelSource, std::string& responseMessage, std::string& name);
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static std::string GenerateReplyMessage(Player* bot, std::string& incomingMessage, uint32& guid1, std::string& name);
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};
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#endif
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