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Improper singletons migration to clean Meyer's singletons (cherry-pick) (#2082)
# Pull Request
- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )
Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---
## Complexity & Impact
- Does this change add new decision branches?
- [x] No
- [ ] Yes (**explain below**)
- Does this change increase per-bot or per-tick processing?
- [x] No
- [ ] Yes (**describe and justify impact**)
- Could this logic scale poorly under load?
- [x] No
- [ ] Yes (**explain why**)
---
## Defaults & Configuration
- Does this change modify default bot behavior?
- [x] No
- [ ] Yes (**explain why**)
---
## AI Assistance
- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
- [x] No
- [ ] Yes (**explain below**)
---
## Final Checklist
- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed
---
## Notes for Reviewers
Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.
---------
Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
This commit is contained in:
@@ -6,10 +6,9 @@
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#ifndef _PLAYERBOT_PLAYERBOTDUNGEONREPOSITORY_H
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#define _PLAYERBOT_PLAYERBOTDUNGEONREPOSITORY_H
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#include <map>
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#include <vector>
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#include <string>
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#include "Common.h"
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#include "DBCEnums.h"
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struct DungeonSuggestion
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@@ -22,24 +21,31 @@ struct DungeonSuggestion
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std::string strategy;
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};
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// @TODO: Completely unused at this moment.
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class PlayerbotDungeonRepository
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{
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public:
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PlayerbotDungeonRepository(){};
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~PlayerbotDungeonRepository(){};
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static PlayerbotDungeonRepository* instance()
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static PlayerbotDungeonRepository& instance()
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{
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static PlayerbotDungeonRepository instance;
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return &instance;
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return instance;
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}
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void LoadDungeonSuggestions();
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std::vector<DungeonSuggestion> const GetDungeonSuggestions();
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private:
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PlayerbotDungeonRepository() = default;
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~PlayerbotDungeonRepository() = default;
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PlayerbotDungeonRepository(const PlayerbotDungeonRepository&) = delete;
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PlayerbotDungeonRepository& operator=(const PlayerbotDungeonRepository&) = delete;
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PlayerbotDungeonRepository(PlayerbotDungeonRepository&&) = delete;
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PlayerbotDungeonRepository& operator=(PlayerbotDungeonRepository&&) = delete;
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std::vector<DungeonSuggestion> m_dungeonSuggestions;
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};
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#define sPlayerbotDungeonRepository PlayerbotDungeonRepository::instance()
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#endif
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