mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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Improper singletons migration to clean Meyer's singletons (cherry-pick) (#2082)
# Pull Request
- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )
Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---
## Complexity & Impact
- Does this change add new decision branches?
- [x] No
- [ ] Yes (**explain below**)
- Does this change increase per-bot or per-tick processing?
- [x] No
- [ ] Yes (**describe and justify impact**)
- Could this logic scale poorly under load?
- [x] No
- [ ] Yes (**explain why**)
---
## Defaults & Configuration
- Does this change modify default bot behavior?
- [x] No
- [ ] Yes (**explain why**)
---
## AI Assistance
- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
- [x] No
- [ ] Yes (**explain below**)
---
## Final Checklist
- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed
---
## Notes for Reviewers
Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.
---------
Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
This commit is contained in:
@@ -8,10 +8,11 @@
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class FlightMasterCache
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{
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public:
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static FlightMasterCache* Instance()
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static FlightMasterCache& Instance()
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{
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static FlightMasterCache instance;
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return &instance;
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return instance;
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}
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Creature* GetNearestFlightMaster(Player* bot);
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@@ -19,9 +20,17 @@ public:
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void AddAllianceFlightMaster(uint32 entry, WorldPosition pos);
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private:
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FlightMasterCache() = default;
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~FlightMasterCache() = default;
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FlightMasterCache(const FlightMasterCache&) = delete;
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FlightMasterCache& operator=(const FlightMasterCache&) = delete;
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FlightMasterCache(FlightMasterCache&&) = delete;
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FlightMasterCache& operator=(FlightMasterCache&&) = delete;
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std::map<uint32, WorldPosition> allianceFlightMasterCache;
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std::map<uint32, WorldPosition> hordeFlightMasterCache;
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};
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#define sFlightMasterCache FlightMasterCache::Instance()
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#endif
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@@ -3,9 +3,15 @@
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "PlayerbotDungeonRepository.h"
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#include "Log.h"
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#include "Timer.h"
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#include "DatabaseEnv.h"
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#include "Field.h"
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#include "World.h"
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// Required import due to poor implementation by AC
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#include "QueryResult.h"
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#include "Playerbots.h"
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#include "PlayerbotDungeonRepository.h"
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std::vector<DungeonSuggestion> const PlayerbotDungeonRepository::GetDungeonSuggestions()
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{
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@@ -6,10 +6,9 @@
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#ifndef _PLAYERBOT_PLAYERBOTDUNGEONREPOSITORY_H
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#define _PLAYERBOT_PLAYERBOTDUNGEONREPOSITORY_H
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#include <map>
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#include <vector>
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#include <string>
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#include "Common.h"
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#include "DBCEnums.h"
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struct DungeonSuggestion
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@@ -22,24 +21,31 @@ struct DungeonSuggestion
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std::string strategy;
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};
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// @TODO: Completely unused at this moment.
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class PlayerbotDungeonRepository
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{
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public:
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PlayerbotDungeonRepository(){};
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~PlayerbotDungeonRepository(){};
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static PlayerbotDungeonRepository* instance()
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static PlayerbotDungeonRepository& instance()
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{
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static PlayerbotDungeonRepository instance;
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return &instance;
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return instance;
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}
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void LoadDungeonSuggestions();
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std::vector<DungeonSuggestion> const GetDungeonSuggestions();
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private:
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PlayerbotDungeonRepository() = default;
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~PlayerbotDungeonRepository() = default;
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PlayerbotDungeonRepository(const PlayerbotDungeonRepository&) = delete;
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PlayerbotDungeonRepository& operator=(const PlayerbotDungeonRepository&) = delete;
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PlayerbotDungeonRepository(PlayerbotDungeonRepository&&) = delete;
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PlayerbotDungeonRepository& operator=(PlayerbotDungeonRepository&&) = delete;
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std::vector<DungeonSuggestion> m_dungeonSuggestions;
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};
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#define sPlayerbotDungeonRepository PlayerbotDungeonRepository::instance()
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#endif
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@@ -6,21 +6,20 @@
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#ifndef _PLAYERBOT_PLAYERBOTREPOSITORY_H
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#define _PLAYERBOT_PLAYERBOTREPOSITORY_H
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#include <cstdint>
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#include <string>
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#include <vector>
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#include "Common.h"
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class PlayerbotAI;
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#include "PlayerbotAI.h"
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class PlayerbotRepository
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{
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public:
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PlayerbotRepository() {}
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virtual ~PlayerbotRepository() {}
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static PlayerbotRepository* instance()
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static PlayerbotRepository& instance()
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{
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static PlayerbotRepository instance;
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return &instance;
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return instance;
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}
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void Save(PlayerbotAI* botAI);
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@@ -28,10 +27,17 @@ public:
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void Reset(PlayerbotAI* botAI);
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private:
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void SaveValue(uint32 guid, std::string const key, std::string const value);
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PlayerbotRepository() = default;
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~PlayerbotRepository() = default;
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PlayerbotRepository(const PlayerbotRepository&) = delete;
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PlayerbotRepository& operator=(const PlayerbotRepository&) = delete;
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PlayerbotRepository(PlayerbotRepository&&) = delete;
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PlayerbotRepository& operator=(PlayerbotRepository&&) = delete;
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void SaveValue(uint32_t guid, std::string const key, std::string const value);
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std::string const FormatStrategies(std::string const type, std::vector<std::string> strategies);
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};
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#define sPlayerbotRepository PlayerbotRepository::instance()
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#endif
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@@ -1,3 +1,10 @@
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#include "Log.h"
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#include "DBCStores.h"
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#include "DatabaseEnv.h"
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#include "Field.h"
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// Required due to poor implementation on AC side
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#include "QueryResult.h"
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#include "PlayerbotSpellRepository.h"
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// caches the result set
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@@ -6,29 +6,37 @@
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#ifndef _PLAYERBOT_PLAYERBOTSPELLREPOSITORY_H
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#define _PLAYERBOT_PLAYERBOTSPELLREPOSITORY_H
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#include "Playerbots.h"
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#include <cstdint>
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#include "DBCStructure.h"
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class PlayerbotSpellRepository
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{
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public:
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static PlayerbotSpellRepository* Instance()
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static PlayerbotSpellRepository& Instance()
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{
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static PlayerbotSpellRepository instance;
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return &instance;
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return instance;
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}
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void Initialize(); // call once on startup
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void Initialize();
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SkillLineAbilityEntry const* GetSkillLine(uint32 spellId) const;
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bool IsItemBuyable(uint32 itemId) const;
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SkillLineAbilityEntry const* GetSkillLine(uint32_t spellId) const;
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bool IsItemBuyable(uint32_t itemId) const;
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private:
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PlayerbotSpellRepository() = default;
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~PlayerbotSpellRepository() = default;
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std::map<uint32, SkillLineAbilityEntry const*> skillSpells;
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std::set<uint32> vendorItems;
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PlayerbotSpellRepository(const PlayerbotSpellRepository&) = delete;
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PlayerbotSpellRepository& operator=(const PlayerbotSpellRepository&) = delete;
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PlayerbotSpellRepository(PlayerbotSpellRepository&&) = delete;
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PlayerbotSpellRepository& operator=(PlayerbotSpellRepository&&) = delete;
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std::map<uint32_t, SkillLineAbilityEntry const*> skillSpells;
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std::set<uint32_t> vendorItems;
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};
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#define sPlayerbotSpellRepository PlayerbotSpellRepository::Instance()
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#endif
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