Improper singletons migration to clean Meyer's singletons (cherry-pick) (#2082)

# Pull Request

- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )

Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---

## Complexity & Impact

- Does this change add new decision branches?
    - [x] No
    - [ ] Yes (**explain below**)

- Does this change increase per-bot or per-tick processing?
    - [x] No
    - [ ] Yes (**describe and justify impact**)

- Could this logic scale poorly under load?
    - [x] No
    - [ ] Yes (**explain why**)

---

## Defaults & Configuration

- Does this change modify default bot behavior?
    - [x] No
    - [ ] Yes (**explain why**)

---

## AI Assistance

- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
    - [x] No
    - [ ] Yes (**explain below**)
---

## Final Checklist

- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed

---

## Notes for Reviewers

Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.

---------

Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
This commit is contained in:
bashermens
2026-01-30 21:49:37 +01:00
committed by GitHub
parent a92886032c
commit 13fff46fa0
233 changed files with 2460 additions and 2354 deletions

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@@ -8,10 +8,11 @@
class FlightMasterCache
{
public:
static FlightMasterCache* Instance()
static FlightMasterCache& Instance()
{
static FlightMasterCache instance;
return &instance;
return instance;
}
Creature* GetNearestFlightMaster(Player* bot);
@@ -19,9 +20,17 @@ public:
void AddAllianceFlightMaster(uint32 entry, WorldPosition pos);
private:
FlightMasterCache() = default;
~FlightMasterCache() = default;
FlightMasterCache(const FlightMasterCache&) = delete;
FlightMasterCache& operator=(const FlightMasterCache&) = delete;
FlightMasterCache(FlightMasterCache&&) = delete;
FlightMasterCache& operator=(FlightMasterCache&&) = delete;
std::map<uint32, WorldPosition> allianceFlightMasterCache;
std::map<uint32, WorldPosition> hordeFlightMasterCache;
};
#define sFlightMasterCache FlightMasterCache::Instance()
#endif

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@@ -3,9 +3,15 @@
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "PlayerbotDungeonRepository.h"
#include "Log.h"
#include "Timer.h"
#include "DatabaseEnv.h"
#include "Field.h"
#include "World.h"
// Required import due to poor implementation by AC
#include "QueryResult.h"
#include "Playerbots.h"
#include "PlayerbotDungeonRepository.h"
std::vector<DungeonSuggestion> const PlayerbotDungeonRepository::GetDungeonSuggestions()
{

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@@ -6,10 +6,9 @@
#ifndef _PLAYERBOT_PLAYERBOTDUNGEONREPOSITORY_H
#define _PLAYERBOT_PLAYERBOTDUNGEONREPOSITORY_H
#include <map>
#include <vector>
#include <string>
#include "Common.h"
#include "DBCEnums.h"
struct DungeonSuggestion
@@ -22,24 +21,31 @@ struct DungeonSuggestion
std::string strategy;
};
// @TODO: Completely unused at this moment.
class PlayerbotDungeonRepository
{
public:
PlayerbotDungeonRepository(){};
~PlayerbotDungeonRepository(){};
static PlayerbotDungeonRepository* instance()
static PlayerbotDungeonRepository& instance()
{
static PlayerbotDungeonRepository instance;
return &instance;
return instance;
}
void LoadDungeonSuggestions();
std::vector<DungeonSuggestion> const GetDungeonSuggestions();
private:
PlayerbotDungeonRepository() = default;
~PlayerbotDungeonRepository() = default;
PlayerbotDungeonRepository(const PlayerbotDungeonRepository&) = delete;
PlayerbotDungeonRepository& operator=(const PlayerbotDungeonRepository&) = delete;
PlayerbotDungeonRepository(PlayerbotDungeonRepository&&) = delete;
PlayerbotDungeonRepository& operator=(PlayerbotDungeonRepository&&) = delete;
std::vector<DungeonSuggestion> m_dungeonSuggestions;
};
#define sPlayerbotDungeonRepository PlayerbotDungeonRepository::instance()
#endif

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@@ -6,21 +6,20 @@
#ifndef _PLAYERBOT_PLAYERBOTREPOSITORY_H
#define _PLAYERBOT_PLAYERBOTREPOSITORY_H
#include <cstdint>
#include <string>
#include <vector>
#include "Common.h"
class PlayerbotAI;
#include "PlayerbotAI.h"
class PlayerbotRepository
{
public:
PlayerbotRepository() {}
virtual ~PlayerbotRepository() {}
static PlayerbotRepository* instance()
static PlayerbotRepository& instance()
{
static PlayerbotRepository instance;
return &instance;
return instance;
}
void Save(PlayerbotAI* botAI);
@@ -28,10 +27,17 @@ public:
void Reset(PlayerbotAI* botAI);
private:
void SaveValue(uint32 guid, std::string const key, std::string const value);
PlayerbotRepository() = default;
~PlayerbotRepository() = default;
PlayerbotRepository(const PlayerbotRepository&) = delete;
PlayerbotRepository& operator=(const PlayerbotRepository&) = delete;
PlayerbotRepository(PlayerbotRepository&&) = delete;
PlayerbotRepository& operator=(PlayerbotRepository&&) = delete;
void SaveValue(uint32_t guid, std::string const key, std::string const value);
std::string const FormatStrategies(std::string const type, std::vector<std::string> strategies);
};
#define sPlayerbotRepository PlayerbotRepository::instance()
#endif

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@@ -1,3 +1,10 @@
#include "Log.h"
#include "DBCStores.h"
#include "DatabaseEnv.h"
#include "Field.h"
// Required due to poor implementation on AC side
#include "QueryResult.h"
#include "PlayerbotSpellRepository.h"
// caches the result set

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@@ -6,29 +6,37 @@
#ifndef _PLAYERBOT_PLAYERBOTSPELLREPOSITORY_H
#define _PLAYERBOT_PLAYERBOTSPELLREPOSITORY_H
#include "Playerbots.h"
#include <cstdint>
#include "DBCStructure.h"
class PlayerbotSpellRepository
{
public:
static PlayerbotSpellRepository* Instance()
static PlayerbotSpellRepository& Instance()
{
static PlayerbotSpellRepository instance;
return &instance;
return instance;
}
void Initialize(); // call once on startup
void Initialize();
SkillLineAbilityEntry const* GetSkillLine(uint32 spellId) const;
bool IsItemBuyable(uint32 itemId) const;
SkillLineAbilityEntry const* GetSkillLine(uint32_t spellId) const;
bool IsItemBuyable(uint32_t itemId) const;
private:
PlayerbotSpellRepository() = default;
~PlayerbotSpellRepository() = default;
std::map<uint32, SkillLineAbilityEntry const*> skillSpells;
std::set<uint32> vendorItems;
PlayerbotSpellRepository(const PlayerbotSpellRepository&) = delete;
PlayerbotSpellRepository& operator=(const PlayerbotSpellRepository&) = delete;
PlayerbotSpellRepository(PlayerbotSpellRepository&&) = delete;
PlayerbotSpellRepository& operator=(PlayerbotSpellRepository&&) = delete;
std::map<uint32_t, SkillLineAbilityEntry const*> skillSpells;
std::set<uint32_t> vendorItems;
};
#define sPlayerbotSpellRepository PlayerbotSpellRepository::Instance()
#endif