Improper singletons migration to clean Meyer's singletons (cherry-pick) (#2082)

# Pull Request

- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )

Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---

## Complexity & Impact

- Does this change add new decision branches?
    - [x] No
    - [ ] Yes (**explain below**)

- Does this change increase per-bot or per-tick processing?
    - [x] No
    - [ ] Yes (**describe and justify impact**)

- Could this logic scale poorly under load?
    - [x] No
    - [ ] Yes (**explain why**)

---

## Defaults & Configuration

- Does this change modify default bot behavior?
    - [x] No
    - [ ] Yes (**explain why**)

---

## AI Assistance

- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
    - [x] No
    - [ ] Yes (**explain below**)
---

## Final Checklist

- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed

---

## Notes for Reviewers

Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.

---------

Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
This commit is contained in:
bashermens
2026-01-30 21:49:37 +01:00
committed by GitHub
parent a92886032c
commit 13fff46fa0
233 changed files with 2460 additions and 2354 deletions

View File

@@ -10,7 +10,7 @@
PerfMonitorOperation* PerfMonitor::start(PerformanceMetric metric, std::string const name,
PerformanceStack* stack)
{
if (!sPlayerbotAIConfig->perfMonEnabled)
if (!sPlayerbotAIConfig.perfMonEnabled)
return nullptr;
std::string stackName = name;

View File

@@ -11,17 +11,16 @@
#include <map>
#include <mutex>
#include <vector>
#include "Common.h"
#include <cstdint>
typedef std::vector<std::string> PerformanceStack;
struct PerformanceData
{
uint64 minTime;
uint64 maxTime;
uint64 totalTime;
uint32 count;
uint64_t minTime;
uint64_t maxTime;
uint64_t totalTime;
uint32_t count;
std::mutex lock;
};
@@ -50,21 +49,28 @@ private:
class PerfMonitor
{
public:
PerfMonitor(){};
virtual ~PerfMonitor(){};
static PerfMonitor* instance()
static PerfMonitor& instance()
{
static PerfMonitor instance;
return &instance;
return instance;
}
public:
PerfMonitorOperation* start(PerformanceMetric metric, std::string const name,
PerformanceStack* stack = nullptr);
void PrintStats(bool perTick = false, bool fullStack = false);
void Reset();
private:
PerfMonitor() = default;
virtual ~PerfMonitor() = default;
PerfMonitor(const PerfMonitor&) = delete;
PerfMonitor& operator=(const PerfMonitor&) = delete;
PerfMonitor(PerfMonitor&&) = delete;
PerfMonitor& operator=(PerfMonitor&&) = delete;
std::map<PerformanceMetric, std::map<std::string, PerformanceData*> > data;
std::mutex lock;
};